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Re: 100 anything versus 100 Crystalline Ships
shhsh the crystal secert is getting out...
I like to play them as well... |
Re: 100 anything versus 100 Crystalline Ships
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That being said, I'm sure the 100 crystalline ships are still too much....but alter your ship's targeting priorities |
Re: 100 anything versus 100 Crystalline Ships
I see several things being missed here, but I'll keep out of it. http://forum.shrapnelgames.com/images/smilies/wink.gif
PvK |
Re: 100 anything versus 100 Crystalline Ships
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Re: 100 anything versus 100 Crystalline Ships
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Re: 100 anything versus 100 Crystalline Ships
Try placing some combat sensors, ECMs, stealth, and scattering armor on your ship. Then pop a few tachyon cannons on your ships : )
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Re: 100 anything versus 100 Crystalline Ships
brianeyci, be grateful that your opponent doesn't use more than 10 crystalline armor. According to my calculations, best effect is got with 11 crystalline armor and those over that are reserve when one gets broken. Best result I have gotten is with 11 crystal armor and 1 phased shield max level.
My weapon placement against such ships. 1 or 2 shield depleters + engine destroying weapon + 1 depleter (this one optional) +1 APB (or any other high damage ratio gun) + 1 depleter +1 APB... You see the pattern. Idea: 2 Depleters at first consume shields of crystal ship before engine destroying weapon fires. Then every other weapon is depeter and every other normal damage gun. Notice that any normal damage gun must make more that 150 damage, othervise it is useless. There are plenty of those. Strategy: Point Blank or Short Weapons Range (depending on your hit ratio) Idea2: Make a bigger ship model than your enemy (ie. baseship if he uses dreadnoughts). Equip it with Tractor beam(s) first, then 1 or 2 shield depleter(s), engine destroying weapon and fourth weapon is a weapon which make high damage on close range (ie. Graviton hellbore, though it is risky because it is useless on any other distance than point blank). Strategy: Point Blank, of course. Idea3: Fight in a storm which makes shields useless (haven't tried that). Feel free to shoot me down with these ideas. http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: 100 anything versus 100 Crystalline Ships
I would definitively advise against using Baseships, since you would be just begging your opponent to switch to Maximum weapon range, and the range would likely still matter with only two hundred ships in the battle (how many ships are needed to come down to a contest of numbers is a matter of debate).
Interesting idea about fighting in a storm, or much better, in a nebulae (they eat 5,000 shield points if memory serves). I must admit I do not know if these will stop the actual regeneration of shield points however; I have a hunch it only removes the shield points at the start of the battle, and creating shield points should still work. *Hurries to the laboratory* *Rushes back to this thread, and takes off his lab coat* I was quite wrong. A nebulae stops both shield generation and regeneration of shields in the course of a battle. Interesting to say the least. Now you merely need to lure the Fiend into one such system, and voilą! |
Re: 100 anything versus 100 Crystalline Ships
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Brian |
Re: 100 anything versus 100 Crystalline Ships
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<edit> That's two of my deaths for one crystal death. And in larger numbers, this design doesn't work as well and the crystals stomp them </edit> Brian |
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