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-   -   OT: MS C++ 6.0 help (http://forum.shrapnelgames.com/showthread.php?t=21900)

narf poit chez BOOM December 6th, 2004 10:11 PM

Re: OT: MS C++ 6.0 help
 
Ok, but I'm not sure how to add files.

Thanks for all your patience, people.

Instar December 6th, 2004 11:20 PM

Re: OT: MS C++ 6.0 help
 
Quote:

minipol said:
Meh, who wants to use C++ when there are easier Languages around? Python, java. I remember when i used to program in c++. Now i can concentrate on ideas instead of language syntax stuff.

Java? Easy? Sure, most of the time...

Instar December 6th, 2004 11:27 PM

Re: OT: MS C++ 6.0 help
 
Quote:

narf poit chez BOOM said:
No dsp, no sol, no sln.
Quote:

Instar said:
Do you have the DX SDK installed? Do you have your compiler set up to include the DX stuff at compile time?

Yes. No idea how.

I'm trying to make commercially saleable games and scripting Languages are too slow. And I only own two commercial compilers, <a href="www.thegamecreators.com" target="_blank">DarkBASICPro</a> and MS VS C++ 6.0

I don't have a copy of Visual Studio 6 (I use 2003), but here are some general guidelines on how to include the DX include files and things.
In Visual Studio, find the include directory options for C++ projects (For me, it was under Tools -> Options, and then select Projects -> VC++ Directories). Make sure to have the path for the DXSDK\include directory there. Same thing for lib(rary) files for DX, include the DXSDK\lib directory in the VC++ lib files option.

Its been a while since I seriously used MSVC++ 6, so things are probably different.

narf poit chez BOOM December 7th, 2004 12:22 AM

Re: OT: MS C++ 6.0 help
 
The library and include files are there under directories, but I don't see any projescts-> VC++ Directories.

minipol December 7th, 2004 09:47 AM

Re: OT: MS C++ 6.0 help
 
Quote:

Imperator Fyron said:
Because those Languages create relatively slow programs, thus they are not sufficient when speed is required.

In many cases this is not the case anymore or the differences are very small. C/C++ is good for systems programming or for programs like Mailers. I do like C++ but there are other Languages that allow you to program faster without getting in a fight with pointer, addresses, references and the likes.

minipol December 7th, 2004 09:56 AM

Re: OT: MS C++ 6.0 help
 
Quote:

narf poit chez BOOM said:
I'm trying to make commercially saleable games and scripting Languages are too slow. And I only own two commercial compilers, <a href="www.thegamecreators.com" target="_blank">DarkBASICPro</a> and MS VS C++ 6.0

You can make commercially saleable games with java and python.
About scripting Languages being too slow, that is just not true. Search the net.
There are several frameworks around that work easier that Direct X and that can be used with several other Languages AND that work as fast.
A few years back i experimented with java and full screen painting. Wasn't a problem to get very high fps.

As Gandalf said, for parts of a program where speed is essential, you can always program these extensions in C/C++.


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