![]() |
Re: FRAG! Newsletter
Heh, maybe I should get around to do that Ice Age mod after all... http://forum.shrapnelgames.com/images/smilies/laugh.gif
|
Re: FRAG! Newsletter
FRAG! of February has come! I post this here, so that we can discuss the chances.
Quote:
|
Re: FRAG! Newsletter
Empowerment of Angels is quite nice, and the addition of unique celestial summon sounds interesting. Besides, the thread about angelic upgrade we had some time ago (in December?) seemed to indicate that majority of the forumites are for the change..
The modding news is very good, indeed! I just hope that the old mods don't become invalidated... Maps stay useable, as Kirstoffer played a test game with Faerun in earlier D3DD (Dominions III Developers' Diary, which some of my non-Dommunist friends have started to hate). I'm only worried that the unit pictures have been doubled again... The Harbinger in Kristoffer's avatar is in 128x128 picture, and is about 55 pixels high without wings... Either he is of Giant size, or humans have been enlarged, or Kristoffer's forum avatar is bigger than sprites in the game. I rather like the idea of aging. Crones and Arch Theurgs will start suffering after some 120 turns of gameplay, so you can't just wait. And imagine Burden of Time! http://forum.shrapnelgames.com/images/smilies/eek.gif |
Re: FRAG! Newsletter
The only drawback to the "Eras" structure would be, however, that now the opponents will automatically know which nation you are playing; if there are 17 nations, each with 3 themes, there will no longer be 51 playable selections for any given game, but rather 17.
|
Re: FRAG! Newsletter
The aging system sounds interesting - athmosphere-wise, but does it also imply that national troops become even more useless due to their short live spans? Is age another thing that Devils are good at? http://forum.shrapnelgames.com/images/smilies/eek.gif
|
Re: FRAG! Newsletter
I'd assume that at the rate of one year per 12 turns it'd take a real turtleplayer for national troops' aging to be a problem. http://forum.shrapnelgames.com/images/smilies/wink.gif
More serious it would be with mages and such you'd might see stay alive for long... ...and honestly, I'm itching to see some useful but really short-lived troops. They could even implement it so that Devils' contracts on earth last only a specified time, like a couple of years, if those guys are seen too powerful. Okay, and that was total speculation. |
Re: FRAG! Newsletter
Err, basing this to the fact (?) that Legionaires served 30 years before retiring, it would take 30 years (=12*30=360 turns) for a fresh Hastatus to retire. In fact, if age can change units, they would eventually become Principes, and then Triarii, and then retire. And even if he didn't fight in any battle at all, he would have 4th star of experience, gained just from serving in the military over 200 turn/months.
For a triarii (lets say 25 years already served) to retire, it would take "only" 5*15 = 75 turns. Besides, I think this aging system could be continued to magical creatures, so that they serve only a year/three/ten before returning to their home plane. It would be an interesting shift to the Seasonal Spirits if they retired in the second "late Season" before their own season. With this, Winter Wolves summoned in winter would last longer than Winter Wolves summoned in summer. |
Re: FRAG! Newsletter
Quote:
|
All times are GMT -4. The time now is 04:31 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.