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Re: (OT) Do you prefer to know game formulas?
I do not need the exact formula or some complex damage table.
However I would like more complete discriptions of how some things work together. For example, we are told that the Phase Polaron Beam goes through regular shields. The phase shield will stop the Phase polaron beam. But we are not told how the phased shield works verses regular beams. It seems logical that it would work better than a regular shield but how to tell? |
Re: (OT) Do you prefer to know game formulas?
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Example: The phased sheilds expand the 'spectrum' covered by the sheild. Any attack made on the conventional 'bands' are absorbed with the same degradation in sheild performance as the 'phased polaron' 'bands'. Example: The phased sheild generator components are actually multiple different types of generator, each with its own specific defensive responsibility, sharing common support components. Thus the strain on the support facilities depletes the usefulness equally (I realise this is not the most brilliant of arrangements for a sheilding system, but it makes the point.) Besides, after reading this, I feel that phased sheilds act a bit strangely when their name is taken into consideration. They could be more accuratly considered multi phase sheilds |
Re: (OT) Do you prefer to know game formulas?
Interesting read, so far.
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Re: (OT) Do you prefer to know game formulas?
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Re: (OT) Do you prefer to know game formulas?
Don't read it as "shield which is phased", but rather as "shield for phased stuff" http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: (OT) Do you prefer to know game formulas?
Yeah... SE4 doesn't pretend to have any physics or pseudo-physics behind it. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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