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-   -   New Game : Adamant Mod 15.02 10 Planet Small G. (http://forum.shrapnelgames.com/showthread.php?t=22062)

douglas December 22nd, 2004 02:17 AM

Re: New Game : Adamant Mod 15.02 10 Planet Small G
 
Quote:

Suicide Junkie said:
"Maintenance-free, biocrystal-armored, talisman targetting, grav-driven, living warship with Psycho-temporal weaponry. You know you want it!"

Don't forget the free Neural Combat Net from the special religious/temporal combo crew quarters IIRC.

Ragnarok-X December 22nd, 2004 01:15 PM

Re: New Game : Adamant Mod 15.02 10 Planet Small G
 
In additon brianeyci, your species in the galactic invasion has a quite high trading ability, so i suspect you are gaining at least 130% trading income. I guess you have at least trade and research alliance with each player, this should give you a quite HUGE amount of ressources and research points without remote mining or research teams at all. I dont really get your point. I offered you to construct colonyships for you several times, you didnt replied. Cant tell if you simply missed the turns though.

Ragnarok-X December 22nd, 2004 01:17 PM

Re: New Game : Adamant Mod 15.02 10 Planet Small G
 
Oh about your thingy it still takes you 2 turns to construct bases at homeworlds. I have optimized my empire for this game as well, and i was able to construct colonyships in 1 turn when emergency building. I suggest you to maximize and test your empire in sologame until using it Online http://forum.shrapnelgames.com/images/smilies/wink.gif

brianeyci December 22nd, 2004 01:21 PM

Re: New Game : Adamant Mod 15.02 10 Planet Small G
 
Well I did miss a couple of turns. And I am getting a huge income even without remote mining, too much for me to store.

Yes, I will trade for colony ships. Drone 869 will trade... I sent you a message Last turn, dunno if you got it. Must have gone missing, fook.

Suicide Junkie -- what is a Von Neumann base? 2^5 bases, holy cow, I have a few things to figure out then lol. Obviously Nomads can kick butt from how you played them, looks like I've been looking at them from the wrong angle.

Brian

brianeyci December 22nd, 2004 01:29 PM

Re: New Game : Adamant Mod 15.02 10 Planet Small G
 
Colony ship in one turn in one thing, research outpost in one turn is another. And, from what Fyron said, Nomads aren't supposed to use research outPosts anyway.

Building a 0 maintainence research ship still takes 2 turns, even with 20% construction and 25% space yard feat er trait too much D&D lol. But then again, the Nomad's high trading ability should make up for that.

Brian

Ragnarok-X December 22nd, 2004 02:46 PM

Re: New Game : Adamant Mod 15.02 10 Planet Small G
 
Anyways, i didnt meant to offend you. I played the latest turn after posting my msg, so everything is ok. Colships will come http://forum.shrapnelgames.com/images/smilies/wink.gif

Anyways, think about it: Aiken, the other nomad player only has the standart 100% trading ability, so you are in fact at an advantage. If i may ask, how is your income, M/O/R/Research-wise ?

thanks a bunch

Fyron December 22nd, 2004 04:26 PM

Re: New Game : Adamant Mod 15.02 10 Planet Small G
 
Quote:

Ragnarok-X said:
Oh about your thingy it still takes you 2 turns to construct bases at homeworlds. I have optimized my empire for this game as well, and i was able to construct colonyships in 1 turn when emergency building. I suggest you to maximize and test your empire in sologame until using it Online http://forum.shrapnelgames.com/images/smilies/wink.gif

Tell me you took an absurd level of construction aptitude...

Quote:

brianeyci said:
Suicide Junkie -- what is a Von Neumann base? 2^5 bases, holy cow, I have a few things to figure out then lol.

Build a base space yard. That BSY builds another BSY, all while the HW is building a BSY. Each BSY builds another BSY, for as long as you need to get the desired amount.

Of course, you must keep in mind that SJ was playing with the P&N Mod, not Adamant, so the numbers will be different... http://forum.shrapnelgames.com/images/smilies/wink.gif

Quote:

Obviously Nomads can kick butt from how you played them, looks like I've been looking at them from the wrong angle.

They didn't kick anybody's butts, but they did do a hell of a lot of trading. The enigmatic Vorlons were their largest customer. http://forum.shrapnelgames.com/images/smilies/wink.gif

brianeyci December 22nd, 2004 04:38 PM

Re: New Game : Adamant Mod 15.02 10 Planet Small G
 
I get about 45k mins 45k orgs 40k rads.

Brian

Ragnarok-X December 22nd, 2004 05:05 PM

Re: New Game : Adamant Mod 15.02 10 Planet Small G
 
Well as mentioned, i maxed it out. I made several testgames until i was able to get a proper colonyship in one turn using large homeworlds.

Construction 130% and Hardy Industrialists Trait. I really tested the empire in several games (only the first 2-3 turns to get the result i wanted).
Its a 5k game btw.

brianeyci December 22nd, 2004 05:08 PM

Re: New Game : Adamant Mod 15.02 10 Planet Small G
 
Yeah.

Since it was a 5k game, I thought I would go for fun and create a themed race. It was okay, this is an rpg game anyway. The Eee are pissing a lot of people off though, once the space monsters are dealt with things might get nasty =D.

Brian


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