.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   What I Did Today (http://forum.shrapnelgames.com/showthread.php?t=22109)

Raging Deadstar December 24th, 2004 10:00 AM

Re: What I Did Today
 
Aiken: were those screenshots below supposed to of a Gundam?

Atrocities: This sucks. Now i've always preferred Shipsets done with Moray and POVRay, but your latest work is definitely some of my favourite. Maybe David Gervais could tell us what program made the starfury shipsets as a starting point, it looks like you might have to learn a new program http://forum.shrapnelgames.com/images/smilies/frown.gif

Phoenix-D December 24th, 2004 01:40 PM

Re: What I Did Today
 
Quote:

aiken said:
Maybe because it has only 1700 polygons?

Damn, both dxf and vrml 1 lose texture information. And vrml 2 refuses to load because some poligons are not triangulized http://forum.shrapnelgames.com/images/smilies/frown.gif

Lithunrwap is showing it has 3000..and .x export doesn't lose texture info. http://forum.shrapnelgames.com/images/smilies/happy.gif

David E. Gervais December 24th, 2004 02:06 PM

Re: What I Did Today
 
I believe the artist who did the models is using 3DS Max, so that is not really a surprise, or an option for AT or others like me who have a next to nothing budget.

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities December 24th, 2004 07:41 PM

Re: What I Did Today
 
I have been doing some checking. Most models with some detail made with most 3d modeling programs have ploy counts over 1500.

For doga the poly count goes up for rounded surfaces. I remove those and replace them with semi rounded and I drop the poly count.

DOGA is by far one of the easy 3d programs to learn, and it is quite powerful. Like you said though, there is an issue with its exporting and importing abilities.

I make no promesis, but I am trying to learn 3ds max in my spare time. However I don't know why I would want to given the fact that even 3ds max will not export models in direct3d (X) format without a costly plug in module. http://forum.shrapnelgames.com/images/smilies/frown.gif

Blender is most likely the better tool for what I need, but seems to have issues still. But is by far a very powerful 3d modeling tool for the price. (Free).

Phoenix-D December 25th, 2004 01:52 AM

Re: What I Did Today
 
AT, you need to stop thinking in terms of one-step exporting. Lithunwrap is free. Use 3d MAX, save your model open it in Litunwrap and THEN convert it to .x. Works fine.

Atrocities December 25th, 2004 02:00 AM

Re: What I Did Today
 
Quote:

Phoenix-D said:
AT, you need to stop thinking in terms of one-step exporting. Lithunwrap is free. Use 3d MAX, save your model open it in Litunwrap and THEN convert it to .x. Works fine.

Link please. http://forum.shrapnelgames.com/images/smilies/happy.gif

Phoenix-D December 25th, 2004 02:45 AM

Re: What I Did Today
 
http://files.seriouszone.com/download.php?fileid=198


All times are GMT -4. The time now is 04:21 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.