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Re: Anyone use a Fortified City?
Ha! Only weenies hide behind walls. Real men use watchtowers, and even that
is only because they want to make sure that everyone can make it to the battle in time. Can you imagine how Vanjarls would feel if they miss out on the bloodletting, or how legionaries would feel about barbarians being slaughtered without a Theurg's blessing? The day I let walls do my fighting for me is the day I make a brick my prophet. |
Re: Anyone use a Fortified City?
I wonder why every nation only gets one castle it is allowed to build. Imho it would be nice of you could choose as many of the given castles as you like, as long as you have the points to spend.
Fortified City for capitol, watch towers for border provinces. Sounds like real world, eh? |
Re: Anyone use a Fortified City?
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As for the castle selection, only the watchtower is a good selection for ANY race. Perhaps the others can be a good choice in selected situations, like the Hill Fort for Miasmi C'tis or the Fortified City for Tuatha Man or the castle for certain other playing styles, but no other choice can be used in any pretender design for any race. If national troops were viable in the late game, then perhaps higher admin choices would be more useful. Or if MP games had victory conditions which prevented them from going on and on for so long, then other type castles would DEFINITELY be useful. Perhaps the reason Petar says that the best players only use the watch tower is because it is difficult to win a long game unless you have a castle in every province. This means a cheap one that can be built quickly, like the watch tower. I have definitely noticed that the watch tower matches the playing style of most of the top players, which I am not among. In fact, I am trying to recall if I have ever played a long MP game (>80 turns) where the winning player selected something besides the watch tower. And I cannot think of any such game right now... |
Re: Anyone use a Fortified City?
I'm beginning to think that many of the so-called "balance" issues in dom2 multiplayer are because of the prevalence of "all against all" games. In those games, it is in each player's best interest to avoid war with the other players while working on his overwhelming tech.
Naturally, this leads to that overwhelming tech being "over-balanced" when the end game comes. One approach is to change the stats in order to make alternative strategies remain competitive even at the end of very long games. Another approach is to play games such as "one team vs. one other team" or "pentagram style", where prosecuting a war earlier in the game is a worthwhile strategy. |
Re: Anyone use a Fortified City?
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Re: Anyone use a Fortified City?
I think there are really two issues here:
1. People building cheap castles in every province. I don't think this is a big issue, it is only a real option in long games, and it is only powerfull if the player can back it up with strong armies/SCs. 2. Only a few of the forts are worth the design points. This is the real problem in my opinion. The watch tower costs no points, while remaining cheap in game (and quick to build), and providing most of the defensive power of other forts. If each of the citadels cost zero points, they would have still in most cases be inferior to the watch tower. The rest of the forts fall somewhere between, but I don't think anyone belives citadels are a good choice as they exist now. |
Re: Anyone use a Fortified City?
Perhaps one way to make other forms of forts more useful in the end game would be to make them moddable into constructable magic sites - e.g., make it so a Wizard's Tower produces 1 Astral Pearl per turn (or perhaps 1 Air Gem), a Mountain Fortress produces 1 Earth Gem per turn, a Dark Citadel produces 1 Blood Slave per turn, a Mausoleum produces 1 Death Gem per turn, et cetera, and then leave the watch tower doing nothing useful other than it's no-point spammability.
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Re: Anyone use a Fortified City?
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Re: Anyone use a Fortified City?
I would add the fortress to the usable castles. It´s almost as good as the castle, but costs 20 design points less.
I agree that the others are pretty useless. So how much should they cost, so that you would choose them? I would see every castle as viable, if these changes to design point costs were made: watchtower,mausoleum,fortress,castle,wizardtower unchanged. hillfortress: -20 points fortified city: 40 points citadel: 40 points dark citadel: -40 points mountain citadel: -60 points I´d probably still go with watchtowers in most games, but I might choose the negative point castles if you just need those few extra design points. The citadel or fortified city would be a real alternative to the castle/fortress, if you want to have an high admin castles. |
Re: Anyone use a Fortified City?
> But how can you even remotely claim to be one of the best players and yet play only a single race?
The same way that the best shot I know uses only Cheh-Zeh pistols. http://forum.shrapnelgames.com/images/smilies/wink.gif I did not say that I was unfamiliar with the other races, or that I could not play them. Some people, *cough* *cough* feel they need to prove something, so right now they are playing Abysia despite loving air nations. Me, I play for fun, and for me, fun in Dominions II is winning with Vanheim. On the other hand, I am about to start a team game with randomized races, so I guess I will have to play something else. It will still be an air nation, even if I have to play the Marignon theme on a map that has no seas whatsoever. > What happened to BF Ulm, which you used to play occasionally? I realized how limited it was. I used to play Man too... and I dropped it for a completely different reason. I'm studying to be a Powergamer *cue pompous music* |
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