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-   -   new game: two versus two -- After Action Reports (http://forum.shrapnelgames.com/showthread.php?t=22447)

Legacyspy January 21st, 2005 05:29 PM

Re: new game: two versus two
 
Are we using just the pretender mods or all the balance mods?

Alneyan January 21st, 2005 05:33 PM

Re: new game: two versus two
 
The Priestesses should be able to heal diseases, though it may take a little while as Diseased units can get all sorts of additional afflictions. On the other hand, I think Heal happens before further afflictions are created, so it should work all right.

Heal can remove all afflictions besides starvation and the ones created by wielded items, although some afflictions may be harder to cure than others (the Never Healing Wound for example).

Zooko January 21st, 2005 05:37 PM

Re: new game: two versus two
 
Let's use all the balance mods -- Pretender, Spells, and Scales. You can read each mod file itself to see what it does.

Zooko January 21st, 2005 05:38 PM

Re: new game: two versus two
 
Thanks, Alneyan. I've never managed to heal a Never Healing Wound yet.

Legacyspy January 21st, 2005 06:35 PM

Re: new game: two versus two
 
I know what they do, I was just curious. I always prefer using them.

arc January 22nd, 2005 12:49 AM

Re: new game: two versus two
 
Hi y'all I'm the junior member of team Zooko. I like mictlan, caelum, ulm, and I'd like to try some aquatic nations. I have the mods, but I don't know what any of them do!! Whelp off to play with the modded Version of DII.

dzbabi January 22nd, 2005 06:16 AM

Re: new game: two versus two
 
Hi, i write for Griffin, he is not able to login this weekend he guess: He will take phyton(that guys with Hydras)

He asks for a rich world?

Zooko January 22nd, 2005 07:43 AM

Re: new game: two versus two
 
I don't care about the world wealth level. How about arc and Legacyspy: what level of wealth in the world?

If there is a tie on your votes for the world-wealth level, I'll decide.

Zooko January 22nd, 2005 08:13 AM

Re: new game: two versus two
 
Here is the README for the scales mod.

ScalesMod 1.

First. The scalemod. The Stock are the unmodified values and Mod are the modified values replacing the stock. Rareevents is the likelyhood of the higher caliber of Luck events (Random Events are divided into two types, common and rare) per event.

Code:
<font class="small">Code:</font><hr /><pre>
Scale Stock Mod

Order/Turmoil Gold 7% Gold 6%
Productivity/Sloth Gold 2% Gold 4%
Resources 10% Resources 15%
Heat/Cold Gold 5% Gold 7%
Growth/Death Gold 2% Gold 4%
Population .02% Population .03%
Luck/Misfortune Event 10% Event 13%
RareEvent 15% RareEvent 20%
</pre><hr />

Zooko January 22nd, 2005 02:03 PM

Re: new game: two versus two
 
Okay, I set up the server:

IP: yumyum.zooko.com
port: 9999

Map: The Dessert Eye
Strength of Independents 9
Magical Site Frequency 75
World Richness: Rich


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