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Re: new game: two versus two
Are we using just the pretender mods or all the balance mods?
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Re: new game: two versus two
The Priestesses should be able to heal diseases, though it may take a little while as Diseased units can get all sorts of additional afflictions. On the other hand, I think Heal happens before further afflictions are created, so it should work all right.
Heal can remove all afflictions besides starvation and the ones created by wielded items, although some afflictions may be harder to cure than others (the Never Healing Wound for example). |
Re: new game: two versus two
Let's use all the balance mods -- Pretender, Spells, and Scales. You can read each mod file itself to see what it does.
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Re: new game: two versus two
Thanks, Alneyan. I've never managed to heal a Never Healing Wound yet.
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Re: new game: two versus two
I know what they do, I was just curious. I always prefer using them.
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Re: new game: two versus two
Hi y'all I'm the junior member of team Zooko. I like mictlan, caelum, ulm, and I'd like to try some aquatic nations. I have the mods, but I don't know what any of them do!! Whelp off to play with the modded Version of DII.
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Re: new game: two versus two
Hi, i write for Griffin, he is not able to login this weekend he guess: He will take phyton(that guys with Hydras)
He asks for a rich world? |
Re: new game: two versus two
I don't care about the world wealth level. How about arc and Legacyspy: what level of wealth in the world?
If there is a tie on your votes for the world-wealth level, I'll decide. |
Re: new game: two versus two
Here is the README for the scales mod.
ScalesMod 1. First. The scalemod. The Stock are the unmodified values and Mod are the modified values replacing the stock. Rareevents is the likelyhood of the higher caliber of Luck events (Random Events are divided into two types, common and rare) per event. Code: <font class="small">Code:</font><hr /><pre> Scale Stock Mod Order/Turmoil Gold 7% Gold 6% Productivity/Sloth Gold 2% Gold 4% Resources 10% Resources 15% Heat/Cold Gold 5% Gold 7% Growth/Death Gold 2% Gold 4% Population .02% Population .03% Luck/Misfortune Event 10% Event 13% RareEvent 15% RareEvent 20% </pre><hr /> |
Re: new game: two versus two
Okay, I set up the server:
IP: yumyum.zooko.com port: 9999 Map: The Dessert Eye Strength of Independents 9 Magical Site Frequency 75 World Richness: Rich |
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