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-   -   The ultimate Base (http://forum.shrapnelgames.com/showthread.php?t=2248)

Triumvir Emphy March 8th, 2001 03:05 PM

Re: The ultimate Base
 
Don't worry, the experts might not either,... every few years they change their views, i guess we will never know for sure till we can observe one closer.

Possum March 8th, 2001 10:49 PM

Re: The ultimate Base
 
And the russians call them "frozen stars", because in russian, the phrase "black hole" means exactly what you think it does http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Markavian March 8th, 2001 11:19 PM

Re: The ultimate Base
 
Improvement on the weaker black hole then:

1) Does infinite damage at centre.
2) The nine surrounding squares do 200 damage (maybe for stars as well).
3) The black hole doesn't drag ships in, but also it isn't visible.
4) The system is called a normal system, and maybe some planets might be present on the fringe.
(and noticable players might ntoe the lack of stars at the centre of the map.)

Suicide Junkie March 8th, 2001 11:27 PM

Re: The ultimate Base
 
Minor suggestions:


1) is good
2) the 8 surounding squares doing 200 damage sounds good, but for a star, you should have the star's square only do the 200 damage, with 50-100 on the 8 squares around it.
3,4)Black holes are really easy to detect when you're close (astronomically). If you're in the system, you'll notice a star's worth of gravity plus a great accretion disk in many cases. If you're plotting a course, you will definitely notice whats happening.

Planets are perfectly OK, as long as they somehow survived the creation of the black hole (likely creation: supermassive star dying)
Maybe asteroid belts that can be formed into planets?


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