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Re: Chandrea REVISED...
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I assume you refer to V1.01 rather than V1.03, right? I see your problem: I think of rivers and coastlines as natural borders, however this concept is clearly broken at some places, like "Drüh Rogg" (38 or 39 depending on version), "Stepping Stones" (37 in V1.03), or "Shallow Waters" (85)... http://forum.shrapnelgames.com/images/smilies/frown.gif Admittingly, I never tried my own map with the province adjacency arrows turned off. However I fail to see the benefit of explicit province center markers, like the little cabins you proposed: How would they function differently from the province flags placed by dom2, which already mark province centers? Or are you refering to the city provinces, which are marked at the city instead of the province's center? So there is still the problem with those provinces cited above where the natural borders are different from the actual province borders... |
Re: Chandrea REVISED...
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Rivers make nice borders, but they are not used as borders in most Dominions II maps, and the roads look like borders too, and somtimes coastlines are borders and sometimes not, and the shipping lines sort of look like borders as well, and... Places with victory points and cities are obvious, but otherwise, a "province center" designation in non-obvious provinces (bigger than 1 pixel) would be helpful to me, if not to other people. |
Re: Chandrea REVISED...
[*]Actually it should read "(V1.03)" within the title. V1.03 should have 103 provinces, while the old version has only 102. Furthermore all filenames contain a 2, i.e. chandrea2.tga. I thought that #domversion is not about the map itself, but about the minimal version of dom2 required to play, isnt it?
--- [*]Oh, I see, I forgot about that problem that flags cannot be seen from afar. I agree, there ought to be a more clear designation for the provinces -- added to my ToDo's now! |
Re: Chandrea REVISED...
Oh, it was called Chandrea.map, no 2. #domversion is the Dominions 2 version, but... there is no version 175, which is why I mentioned it http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Chandrea REVISED...
Since I just found out about this map and rather like it (makes a very nice replacement for Aran, with right around 100 provinces) I thought I'd give it a bump. Thanks Chazar! |
Re: Chandrea REVISED...
Woot! Just realized it's a wrap around map, so very awesome replacement for Aran sized MP games.
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Re: Chandrea REVISED...
Thanks very much!!! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif Actually I thought that there was not much interest in my map, as it seemed unpopular in the multiplayer forum (havent checked lately though)... http://forum.shrapnelgames.com/images/smilies/frown.gif
Some complain that the map is broken because of those +resource sites at the starting positions, which might erase national sites for those nations having 4 starting sites, but I think that it is straigthforward to erase them from the mapfile anyway... However, there are still some issues (see my updated to do list in this thread), but I am pretty busy in my life right now, but if my current shepherd game is finished, I think I will do it and ask around here for players to play with me on my map eventually... |
Re: Chandrea AGAIN REVISED...
<font color="blue">There is a new version of my map: V3.3</font> Check the title of the map that you are using the most recent version.
The changes between 1.03 and 3.2 are:
The changes between 3.2 and 3.3 are:
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Re: Chandrea AGAIN REVISED...
Cool! I've been wanting to get games going on this map, and it sounds even better now. Thanks!
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Re: Chandrea AGAIN REVISED...
The latest (3.3) archive (.rar) is now available on my site for downloading.
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