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Re: Mod interest check
If you don't think you have the time to do your mod, The People's Mod team is looking for new members.
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Re: Mod interest check
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There are also some components issues and generally the redo of Main_Enemies.txt which will be quite a pain I believe. Anyway all help is greatly appreciated. |
Re: Mod interest check
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I'm NOT going that far and stopping. http://forum.shrapnelgames.com/images/smilies/wink.gif I have time now, just didn't until now. Right now I'm fiddling with the first race's ship design. I have it set currently so that some things (eg smaller weapons) can go on the "outside" of the ship. Not sure if that's a good idea or not. For a while I had it so -anything- could go on the outside. Then I realized that would let people stick three Heavy Mass Drivers on their ship and do 1k points of damage to anything within 220 LS. Err..no. BAD idea. It did take up 600kt, but nothing could go near that design and live.. |
Re: Mod interest check
Status update:
Since Moveplayer doesn't work, I went with my backup Hyperspace system. The original idea was that you'd drop a component, which would "open a portal" (move you to a exit outside the main system map). Now you fly to a hyperspace point. But you have to have a hyperdrive or hyper intiator on board; if you don't, you'll be destroyed. The difference between the two is the Initator only has one charge, and then POOF, its gone. Hyperspace itself has been completely implimented. It has two modes- one is like normal travel except the warp points are closer together, and thus faster to get to. The second is MUCH faster- it consists of 5 hyperspace systems with exits to every system in the quadrent. But its also very very dangerous. I'll post some screenshots when I get the graphics done. |
Re: Mod interest check
I'm getting quite sick of having a good idea, then Starfury looking at it and spitting it out. http://forum.shrapnelgames.com/image...ies/tongue.gif
Non-functional events found so far: Status Game Date After Date (fails with " is not a valid integer messgae- change After to Before and the same param works) End Game- does nothing Move Ship To Location - doesn't seem to work Move Player To Location - doesn't work Move Ship Within Range Of Space Object - questionable Move Player Within Range Of Space Object - doesn't seem to work Change Player Experience - crashes game with " is not an integer Change Player Credits - crashes game with no error message Change Map System Type - doesn't seem to do anything |
Re: Mod interest check
Move Ship To Location would be awesome. I mean you could do a Star Trek Voyager like campaign. First do some missions and then suddenly after completing them you are teleported to the far side of the galaxy just when the neighbourhood started to become familiar. Too bad it doesn't work. http://forum.shrapnelgames.com/images/smilies/frown.gif
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