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Re: Random Magic Paths - is it truly random?
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So, obviously the real explanation is ... I stole your luck! http://forum.shrapnelgames.com/image...ies/tongue.gif PvK |
Re: Random Magic Paths - is it truly random?
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Re: Random Magic Paths - is it truly random?
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Probability of 14 smiths missing one of the paths is 80.8%. Quote:
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Re: Random Magic Paths - is it truly random?
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Yes, the general trend these days is to believe in Quantum Indeterminacy. This may have much to do with why I don't. I prefer to follow the less beaten paths. For example, I am currently working on an astrophysical project with the purpose of providing evidence to support Modified Newtonian Dynamics, an alternative theory to the widely supported Dark Matter Theory. Science requires disbelievers in order to continue its advancement. Where would we be if nobody ever questioned that the world was flat? http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: Random Magic Paths - is it truly random?
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Re: Random Magic Paths - is it truly random?
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Re: Random Magic Paths - is it truly random?
About the tests. I suggest to take Jotuns or C'tis or Ermor with death mage pretender, research to Well of Misery and then set couple of mages on summon spectres monthly. After 24 hosting 24 turns you'll get 96 random picks (I was choosing multiplication of 8, so that Bummer_Duck's number (may I call it duck number?), which is max percentage of picks concentrated in 3 paths, can reach its ideal value.
Move all non-spectres out and count results in F1 screen. It seems to be doable under 10 minutes (unlike buying mages which can not be queued). I've just run 2 test games: Game 1. F-13,A-12,W-13,E-13,S-11,D-11,N-11,B-12. Duck number is 41%. Game 2. F-12,A-12,W-9,E-15,S-9,D-14,N-14,B-11. Duck number is 45%. |
Re: Random Magic Paths - is it truly random?
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Let us assume that the distribution behind the scenes is uniform. Then the observed frequencies will approach 1/8. Of cause getting a sequence that actually results in an observed frequency of exactly 1/8 for every path will be highly unlikely, but they WILL approach 1/8 as the sample grows. I mean: if you use a uniform distribution to generate some values, then the distributed values will look more and more uniform. And therefor adding the frequencies of the three highest represented paths will tend towards 3/8 (from above obviously). I concede that getting the result 3/8 in a test sample will "never" happen. |
Re: Random Magic Paths - is it truly random?
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Gah, talking hard, let me give an example. Two random numbers, x1 and x2, both with uniform distribution from zero to one. Each have an expected value of 0.5. But if you're asking what's the expected value of the _greater_ of two, that's 2/3! Same thing told in the universal language of love (mathematics): x1,x2 ~ U(0,1) E(x1)=E(x2)=1/2 E(max(x1,x2))=2/3 My language or notation may be a bit off, but I hope the general idea is clear. Of course, same applies to discrete case with magic randoms and so on, but is a bit harder to calculate. |
Re: Random Magic Paths - is it truly random?
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The chances of getting 3/8 are getting smaller as you increase the sample size. The root of the issue is that the more your sample size is, the more possible outcomes can happen. That makes every particular outcome less and less likely to happen. This random process also has a certain distribution. Which will roughly look like: <font class="small">Code:</font><hr /><pre> xxx xxxxxxx xxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx 3/8 1 </pre><hr /> If we pick the range [x1,x2] that covers 99% of possible outcomes, then we could show that lim (x1, N-> inf) = lim (x2, N-> inf) = 3/8 (well, I think we can show), which intuitively seems as "approach", but unlike convergence, this "approach" has a stochastic character, like the difference between *will* and *most probably will* |
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