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-   -   Capship Mod (http://forum.shrapnelgames.com/showthread.php?t=22734)

Strategia_In_Ultima February 11th, 2005 04:39 PM

Re: Capship Mod
 
Please Note: This Is Only A Beta Version. Full Version Not Yet Available.

Suicide Junkie February 11th, 2005 04:40 PM

Re: Capship Mod
 
That's Fyron's point, though.

If you put a pictures/races folder into your mod, only the races listed there will be in your mod.
You don't even need to copy the BMPs and TXTs, just have the racename folder for ONLY the races you want to include in the mod.

Nodachi February 11th, 2005 10:06 PM

Re: Capship Mod
 
StrategiaInUltima, you are more than welcome to take a look a the mod I was working on. It has some of the same concepts that your's has and I'll probably not go back to it. Strip it out, use anything you happen to like, delete it and tell me to STFU, whatever. http://forum.shrapnelgames.com/images/smilies/wink.gif Here's a download link.

Fyron February 12th, 2005 03:08 AM

Re: Capship Mod
 
Quote:

StrategiaInUltima said:
Oh, I see. Thnx for clearing that up Urendi http://forum.shrapnelgames.com/images/smilies/laugh.gif

I know, but I wanted some STOCK races NOT to appear in some mods. For example, I don't really like the Eee - with their globular ships. Or the Sergetti. And in one mod I used only several downloaded ST races - not all, but some. (And yes, it WAS an ST mod - but my own one. I knew (a little) about the AT ST Mod, but I just created it anyway. Never really got round to finishing it completely.)

I'll be uploading SectType soon.

If all you have in your Modname\Pictures\Races folder is a Jraenar folder, ONLY the Jraenar shipset will be available.

Strategia_In_Ultima February 12th, 2005 09:09 AM

Re: Capship Mod
 
Thank you Nodachi... I am indebted 2 U http://forum.shrapnelgames.com/images/smilies/happy.gif

Strategia_In_Ultima February 12th, 2005 09:34 AM

Re: Capship Mod
 
Erm... Nodachi... I've tried three times, but something's wrong - perhaps with my copy of PowerArchiver or with the file or the disk. When I download it it shows up as being 79kB, and it conitnues to say that when I put it on a disk and transfer it to my own computer (I've got no internet connection on my PC, so data transfer has to happen with disks.) but when I open it, it shows only "changelog.txt" as being 200kB and packed as 400kB, and it won't open or extract. Could you plz make a zipfile of your mod and post it again? Perhaps then it'll work...

Nodachi February 12th, 2005 01:05 PM

Re: Capship Mod
 
1 Attachment(s)
OK, zip file attached. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Strategia_In_Ultima February 12th, 2005 01:28 PM

Re: Capship Mod
 
Thankyou... it looks very promising http://forum.shrapnelgames.com/images/smilies/laugh.gif I'm sure to use some aspects of it...

Strategia_In_Ultima February 12th, 2005 01:31 PM

Re: Capship Mod
 
[approx. diameter of eyes: 10 cm, approx. diameter of pupils: 20 angstrom] EEP..... the engines! The engines! [faints]

Nodachi February 12th, 2005 01:34 PM

Re: Capship Mod
 
Are you referring to my mod? If so, the engines and control components use scale mounts.


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