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-   -   Malfador Website (http://forum.shrapnelgames.com/showthread.php?t=22748)

Puke February 14th, 2005 06:52 PM

Re: Malfador Website
 
Quote:

TurinTurambar said:
He wouldn't really do that, would he?

i wouldn't put it past him...

geoschmo February 14th, 2005 06:53 PM

Re: Malfador Website
 
I think you misunderstood. The beta team is definetly NOT a random group. Most of the beta testing team is already pretty much set. The lottery thing is just for a few extra spots. It's basically a way to give anyone that wants to be a beta tester at least a chance to participate, since you obviously can't have everyone be a beat tester.

David E. Gervais February 14th, 2005 07:56 PM

Re: Malfador Website
 
Exactly what Geo said, there is a core list of people that will be givin an invite to the se5 beta, but this in no way guarantees that they will be available (as in 'have the necessary time to spend hunting bugs') The random selection does two things, it indeed gives a chance for new gamers to get into the beta but it also brings new blood into the mix. Often in the beta process a newbie will find things a veteran will miss, simply because the veteran knows how to play and is less likely to make wierd or 'different' choices when going through the different parts of the game.

All in all, there is allot to scan and test during beta. It always starts out as a massive bug hunt, and then slowly it becomes more stable and the beta testers get to make 'suggestion' for gameplay imporvements. At the end of the beta all the testers can be proud of a job well done, but you should know that a beta does not end at the release of the game, beta testing still goes on after the release of the game. (just that everyone is now a beta tester http://forum.shrapnelgames.com/image...ies/tongue.gif)

Anyway, the countdown has begun, so stay tuned.

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Edit: Fixed embarrasing typo

Kamog February 15th, 2005 12:41 AM

Re: Malfador Website
 
Very nice picture. Can't wait! http://forum.shrapnelgames.com/images/icons/icon7.gif

Ed Kolis February 15th, 2005 01:08 AM

Re: Malfador Website
 
... uh David, you might want to edit that last sentence :embarrassed:

Captain Kwok February 15th, 2005 01:08 AM

Re: Malfador Website
 
http://forum.shrapnelgames.com/images/smilies/shock.gif

DeadZone February 15th, 2005 01:15 AM

Re: Malfador Website
 
tut tut, DEG needs a smacked bottom lol

David E. Gervais February 15th, 2005 09:59 AM

Re: Malfador Website
 
Post edited to calm the natives,.. Is that better? LOL

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities February 15th, 2005 09:56 PM

Re: Malfador Website
 
Looking good David.

Tampa_Gamer February 16th, 2005 02:04 AM

Re: Malfador Website
 
Beta testing is definitely not an early chance to play the full game (well maybe it is for some, but they quickly drop away). The attrition ratio is high, but that is how new blood gets added as DEG and Geo pointed out. In fact, that is how myself, [D]aynarr and [M]ephisto got into the beta last time, due to drop-outs. It is an incredible amount of work but is very rewarding experience when taken seriously (and heck you get your name in the credits http://forum.shrapnelgames.com/images/smilies/happy.gif I easily put several hundred hours last time around (I still have tons of spreadsheets, whitepaper suggestions, etc. on my system from the last beta test) without ever finishing a game - and that is not even counting modding time or the time to get the mods together for the gold disk. Sorry - did not mean to preach. I really need to find an avatar, perhaps a palm tree or something...


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