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-   -   System Gravitational Shields (http://forum.shrapnelgames.com/showthread.php?t=22903)

Fyron February 23rd, 2005 07:27 PM

Re: System Gravitational Shields
 
Quote:

PvK said:
Hmm, that is a great resource, though it isn't 100% accurate on all details in the current version, so it might still be worth testing any groovy ideas to make sure they really don't work in the current version.

(examples: Combat Modifier - System doesn't give an ECM bonus - only an offensive bonus. Combat To Hit Defense Minus
subtracts rather than adds.)

PvK

Please report all such errors and they shall be fixed! Writing that was a daunting task, so I am sure there are some here and there. http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron February 23rd, 2005 07:39 PM

Re: System Gravitational Shields
 
Quote:

Combat To Hit Defense Minus subtracts rather than adds

Depends on which way you look at it. http://forum.shrapnelgames.com/images/smilies/wink.gif I currently have:

This ability adds Value1 % to the chance of enemy direct-fire weapons hitting this vessel. The modifier adds, so 50% + 30% = 80%

It increases the chance that you will hit the target ship. From the other side, it decreases the ECM value of the ship it is on. Either way is correct. I was trying to remain consistent and cast things from the firing ship's point of view.

By the way, I have updated the Standard HTML version of the document.

PvK February 24th, 2005 12:28 AM

Re: System Gravitational Shields
 
The "Point Defense" ability description is missing from the ability list.

Fyron February 24th, 2005 02:17 AM

Re: System Gravitational Shields
 
There is no "Point Defense" ability. It is "Point-Defense".

Quote:

Point-Defense
Value1 =
Value2 =

Valid in Components.txt, VehicleSize.txt

This ability does absolutely nothing. In the stock game, it serves as an AI Tag for the AI to be able to add Point - Defense Cannons to their ship designs as a Misc Ability, so as not to use up a Primary or Secondary weapon slot.


PvK February 24th, 2005 04:20 PM

Re: System Gravitational Shields
 
Er, ok, but did you just edit it? I'm pretty sure yesterday it just had one or two words and then a comma followed by nothing on the desciption line.

PvK

Alneyan February 24th, 2005 04:25 PM

Re: System Gravitational Shields
 
I think so PvK: there was no description (well, two works) for Point-Defense the last time I browsed the file, so yesterday evening GMT (and I looked at my cache version to verify it was indeed so).

PvK February 24th, 2005 04:59 PM

Re: System Gravitational Shields
 
Thanks for saving me a sanity point, Alneyan. http://forum.shrapnelgames.com/images/smilies/happy.gif

PvK

Fyron February 24th, 2005 10:15 PM

Re: System Gravitational Shields
 
I corrected a few errors here and there in the file yesterday, yes.

Karibu February 25th, 2005 04:43 AM

Re: System Gravitational Shields
 
Does Devnull mod have modded component to destroy sphere- and ringworlds? I am playing few games using that mod but I haven't checked the thing...

Alneyan February 25th, 2005 05:01 AM

Re: System Gravitational Shields
 
They can destroy planets up to Stellar Moon, a special sort of Ringworld I believe (they can also destroy extra huge planets). They cannot destroy Ringworlds or Sphereworlds.


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