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Re: OT: SEIV
There is no widespread mod in the field of multiplayer SEIV games (quite surprisingly too, since the regular game could *really* use some improvements, more so than Dominions). A few other mods include, but are not limited to:
* PvK Balance mod, which makes Empire setups less of a no-brainer. There is literally *one* setup worth your time in the standard game, with a couple of variations, and everything else is... well, more expensive and weaker. * Proportions does not merely include tech areas: it is rather a major overhaul of the game, which reduces the focus on reckless expansion and focuses instead on a more careful development (colonies take a long time to pay off, and the tech tree can actually last beyond turn 70). * TDM for AIs with better scripts, and AIC for AIs with added assets. TDM is essentially the same thing as the regular game, while the AI Campaign is quite close to Proportions, and therefore offers a vastly different gameplay. * Fyron's Quadrant Mods for a more varied galaxy. * Adamant and the universe mods mentioned below. That list mostly includes mods that have reached a certain level of development; there are other promising mods currently in development, but this would be another matter. |
Re: OT: SEIV
But .. are the different mods compatible?
For example, can I install Proortions, PvK and TDM? Thank you |
Re: OT: SEIV
Most of them aren't: only mods affecting a part of the game (like FQM for systems) can be used with other mods. PvK Balance changes Empire setup, but Proportions does that as well, and changes the actual balance between the characteristics; TDM requires the vanilla game to work, as it uses improved AI script, which would not work together with Proportions.
So, the general rule is that mods cannot be used together, though this is not always true, and you can always try to bend several mods if you have a bit of spare time. In the case of Proportions+TDM, the AI Campaign would probably fit the bill quite nicely, as it resembles Proportions with a tougher AI. |
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