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Re: 100 Most Satisfying Moments in SEIV
41. Making your first shipset
42. Making your first mod 43. Writing your first AI files 44. Seeing your work used by others 45. Seeing your AI beat all others in the AI Death Match - Never happened to me, but I'm sure Rollo and Belisarius did little dances when theirs came up on top. |
Re: 100 Most Satisfying Moments in SEIV
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Re: 100 Most Satisfying Moments in SEIV
46. Setting up your own Space Empires Website!
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Re: 100 Most Satisfying Moments in SEIV
47. Losing three systems to supernova's in close succession in a small map against the AI when you almost never player small maps in any strategy game, but getting most of the people out, then going on to rebuild and win the game.
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Re: 100 Most Satisfying Moments in SEIV
38. When you have researched every available technology in a low-tech start, high tech cost game.
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Re: 100 Most Satisfying Moments in SEIV
39. Fighting a long hard campaign against the AI's, then when they have only a few systems left, switching empires with them. Very...challenging. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: 100 Most Satisfying Moments in SEIV
40. Creating a triple sphere world in a trinary star system.
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Re: 100 Most Satisfying Moments in SEIV
41. Receiving Full Version CD for the first time.
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Re: 100 Most Satisfying Moments in SEIV
Hey guys, Narf had a typo in his post and it should have been 47, not 37. The numbers in the last few posts are off by 10. A moderator could fix this up in a giffy.
52. Bringing an empire back from near-total riots to complete victory against the foe that caused the riots in the first place. |
Re: 100 Most Satisfying Moments in SEIV
53. Creating a map with you on a very bad starting position and your AI enemies at very good starting positions, and a certain system deeeeep within enemy territory with ONLY stars..... then playing the map, and building Sphereworlds on all those stars.
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