![]() |
Re: Persian Empire Mod: A few notes
Quote:
|
Re: Persian Empire Mod: A few notes
Oops.
Quantum >> I checked the ResearchPenalty feature at -6 with a Magic-3 scale--The Sha'ir still has 1rp, so what I think is probably happening is that the game figures the total research points (e.g. Books (1) + Magic Scale (3) + Research Bonus (-6) = -2 and then applies a minimum rp of 1 yielding 1. I also checked him with 2 books--he still gets 1rp. |
Re: Persian Empire Mod (Updated)
Played a bit with the mod.
I think it has a lot of character. I really like it. ... Just wanted to say thanks for a great mod http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Persian Empire Mod: A few notes
Verjigorm im making a spartan mod would you mind if i borrow some of your units and/or edited them for my purpose ?
|
Re: Persian Empire Mod: A few notes
Just tried this out, I like the mod, very interesting (and I totally dig the zoroasterian aspect of it.) The mages are a little costly for my tastes - for what they can do. (only the 425 gold mages get magic high enough to throw impressive evocations, and then only if you are lucky) The Cavalry are beautiful, I love that they become infantry when the horse is killed. makes them worth-while.
I really like the sacreds and what have you as well - I like what they become. Raterik's name doesn't match his description. I can't tell if they are overpowered, it certainly "feels" that way to me, but I'm not sure why. |
All times are GMT -4. The time now is 05:42 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.