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-   -   attention: BSG fans (http://forum.shrapnelgames.com/showthread.php?t=2317)

Tampa_Gamer March 15th, 2001 01:54 PM

Re: attention: BSG fans
 
Dracus - its your call, but I would vote for a normal ship set. Again, this is so everyone can use them without having to modify their VehicleSize.txt files.

Dracus March 16th, 2001 02:40 AM

Re: attention: BSG fans
 
Ok
I will develop the rest of the ship set.
It will be a normal set.



[This message has been edited by Dracus (edited 15 March 2001).]

Dracus March 17th, 2001 09:03 PM

Re: attention: BSG fans
 
I have completed the ship set. I still need to get them to mask correctly. I still get black spots around them when they move across a nebula.
May need some help with this.

Hydraa March 18th, 2001 02:47 AM

Re: attention: BSG fans
 
I seem to rememeber something about RGB(0,0,0) being transparent, while you need to use RGB(0,0,1) to get black.
This is from the memory of a non-graphics type person so some one else will need to confirm it.

Emperor Zodd March 19th, 2001 11:32 PM

Re: attention: BSG fans
 
Can we see some more pics of this shipset?

[This message has been edited by Emperor Zodd (edited 19 March 2001).]

Tampa_Gamer March 19th, 2001 11:59 PM

Re: attention: BSG fans
 
Dracus - use MMs styltester to test the background mask. It does a great job. If you want, I would be glad to help out. When you get a chance, I would also like to use some of the graphics you created to start incorporating into the AI files while I playtest (better than the neutral set I am currently using for them). Just e-mail to ctraber@ngn-tampa.com. Thanks. We can also talk about parameters, research, etc. to make sure we are on the same page.

Thanks in advance -

Dracus March 21st, 2001 08:42 PM

Re: attention: BSG fans
 
I just got Photo shop so I can now clean up the ship set and fix the masking problem. I will send you the set as is first thing on thursday. I will clean up the set and send you the cleaned up Version by next monday.

Dracus March 25th, 2001 12:54 AM

Re: attention: BSG fans
 
We are hard at work completing the colonials.
And I have started the AI and ship set work on the cylons. Any input on how they should act, please post.


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