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Re: Slugfest 3 (open)
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Re: Slugfest 3 (open)
I have to withdraw from this game.
Some things just happened and in the morning I have to go away and wont be back for maybe a month. I will see you guys when I get back. Aku |
Re: Slugfest 3 (open)
Bye, Aku. Catch you when you return.
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Re: Slugfest 3 (open)
Sorry to see you go Aku. I've removed you from the list. We have 2 votes for ringworld. Should we use this map instead? I will update the victory condition to be 55% of provinces, I may fiddle with the number right before we start, but I won't change it drastically unless everyone wants me too. Still waiting on pretenders from a lot of people. I'll start PMing them (not The Panther or Boron, since I presume they are working on them). |
Re: Slugfest 3 (open)
I am easy about the map, as long as it is not a BIG map. I've never done ringworld... so that might be fun.
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Re: Slugfest 3 (open)
What races are still available? I've researched the mods you require and think I can adapt...(I hope!)
Thanks! |
Re: Slugfest 3 (open)
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Re: Slugfest 3 (open)
Play ringworld, I've never had the chance to watch anyone playing one of my maps http://forum.shrapnelgames.com/image...es/biggrin.gif
There are more than 2 neighbors per player, you can take the spoke elivators to remote destinations. And look at the spoke locations with the editor before you play, so no one has an unfair atvantage... |
Re: Slugfest 3 (open)
This will be new for me. A race I've never played, on a map I've never played, against people I've never played and rules I've never tried.
God I love this game... (Pythium pretender submitted) |
Re: Slugfest 3 (open)
Just sent my pretender http://forum.shrapnelgames.com/image...es/biggrin.gif .
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