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-   -   Questions on Designnames and Subjegation(sp) (http://forum.shrapnelgames.com/showthread.php?t=23332)

Suicide Junkie March 31st, 2005 09:32 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
It did in SE3.

In SE4 you have to keep trying to capture with as little damage as possible http://forum.shrapnelgames.com/images/smilies/happy.gif

Riesig_Bar April 1st, 2005 10:36 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Suicide Junkie said:
It did in SE3.

In SE4 you have to keep trying to capture with as little damage as possible http://forum.shrapnelgames.com/images/smilies/happy.gif

I can't remember for sure but I think that is correct. THe ship I researched had intact Combat Sensors II.

Atrocities April 1st, 2005 10:40 AM

Re: Questions on Desgnnames and Subjegation(sp)
 
Did you know if you land a large number of troops on a planet and they do not win by the end of ground combat, but some still remain, they will continue to fight over the course of the next few turns until they are defeated or win. I did not know this and found it out in one of my STM beta trials. I landed troops on a planet, lost all of my ships to the planets defenses, was a minor races homeworld, but two turns later my troops had defeated them and the planet was mine. I then built a space station filled with cargo bays. Transfered most of the population to the space station and then spaced them. Those were some of my finest ships! (I had set that race to max reporoduction so really it did not matter, it was just a matter of thinning the heard for the next lot.)

Riesig_Bar April 1st, 2005 12:24 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Atrocities said:
Did you know if you land a large number of troops on a planet and they do not win by the end of ground combat, but some still remain, they will continue to fight over the course of the next few turns until they are defeated or win. I did not know this and found it out in one of my STM beta trials. I landed troops on a planet, lost all of my ships to the planets defenses, was a minor races homeworld, but two turns later my troops had defeated them and the planet was mine. I then built a space station filled with cargo bays. Transfered most of the population to the space station and then spaced them. Those were some of my finest ships! (I had set that race to max reporoduction so really it did not matter, it was just a matter of thinning the heard for the next lot.)

I didn't know that. So far I have only won a couple battles on planets. My first few attemps were too feable. I ended up glassing them in furstration. Then I finally researched medium troops. That helped.

I haven't spaced any population yet. I have a couple planets with the Piundon scum on them. None of my people. Are other races hard to control? Is it better to have a mix on a planet or pure? There are always more questions.

Fixed stupid mistake.

Frederick_d_Ohlmann April 1st, 2005 12:49 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Pure race on each planet, and deport the Piundon on planet with an atm they can breath, so you have extra room in this planet (it will be no more domed). The piundan planet will be more angry but it's easy to counter with troop/ship/urban pacification center.
The only excpetion is if the piundan breath the same atm than you ; if this is the case, drop 1m of piundan in every planet so they will expand faster (due to approximation in growth calaculation the 1M piundan will make at least 1M of extra people evry turn)

Riesig_Bar April 1st, 2005 01:02 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Frederick_d_Ohlmann said:
Pure race on each planet, and deport the Piundon on planet with an atm they can breath, so you have extra room in this planet (it will be no more domed). The piundan planet will be more angry but it's easy to counter with troop/ship/urban pacification center.
The only excpetion is if the piundan breath the same atm than you ; if this is the case, drop 1m of piundan in every planet so they will expand faster (due to approximation in growth calaculation the 1M piundan will make at least 1M of extra people evry turn)

We are both air breathers. I don't understand the last part about droping them on planets can you explain?

Frederick_d_Ohlmann April 1st, 2005 01:23 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Example : they are CO2 breather and you are oxygéne (O2) breather (it's marked on the race view and you chose it in game création).
Your CO2 planet are domed and have less room than the O2 one with same size.. The O2 one have 5 time more facilities because yours people can breath without problem
But, if there is only aliens CO2 breather the Co2 planet will be undomed and you will gain more room - the same room as if it were an O2 planet with your people on it.
In the other case, if you have CO2 breather AND 02 breather in the same planet, it will be domed anyway - and that's less room for yours facilities.

Riesig_Bar April 1st, 2005 01:50 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Thanks I got it. I will check into this atm thing.

Suicide Junkie April 1st, 2005 02:22 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Atrocities said:
Did you know if you land a large number of troops on a planet and they do not win by the end of ground combat, but some still remain, they will continue to fight over the course of the next few turns until they are defeated or win. I did not know this and found it out in one of my STM beta trials.

My mods make heavy use of that.
1 round of ground combat per turn.

That also means you can use lots of small transports to attack a planet, instead of having to use huge do-it-all-alone transports.

Plus, with combat taking so long to finish, the enemy has a chance to counter-attack, destroy or scatter your fleet, and then drop reinforcements of their own!


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