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-   -   Star Trek Mod - Please need some help (http://forum.shrapnelgames.com/showthread.php?t=23401)

Jestak April 4th, 2005 02:27 PM

Re: Star Trek Mod - Please need some help
 
Greetings,

It is exactly what I was thinking. Excuses my inexperience of the game. But can I build almost empty cubes then build many ships with space yards or repair units and make a fleet. Then I retrofit my cubes and incorporate them in the repair fleet. If I can repair tens of components by turns, I would be able to build the ships ASAP.

Thank you

Captain Kwok April 4th, 2005 03:02 PM

Re: Star Trek Mod - Please need some help
 
You could do that, but there is a maximum cost difference between the two designs (usually 150%) allowed for retrofitting, so it won't really help all that much in your situation.

Jestak April 4th, 2005 03:04 PM

Re: Star Trek Mod - Please need some help
 
Greetings,

I saw that difference of cost. Is it 150% more or 150% of the initial cost (50% more)? I am not English speaking born, so I don't understood this nuance in the text :

Initial ship cost 100.
Can you upgrade to 150 (50%) or 250 (150%)?

And once you upgraded, let's say it is 150 with an initial 100. And you upgrade again. Did the basis change to 150 or is it still 100?

Thank you

Ragnarok-X April 4th, 2005 03:12 PM

Re: Star Trek Mod - Please need some help
 
Total counts. If a ship costs 2000 minerals 500 organics and 1000 radioactives, it is summed to a total of 3500 resources. When retrofitting, the new design is allowed to have a maximum TOTAL cost of 3500 * 150% = 5250 resources. Another retroseries is allowed to have 5250 * 150% then.

This can be even further exploited when adding components which only minorly increase mineral cost, but more organic oder radioactive cost. For example, the first design (which you construct and not retrofit) should hold alot of plague bombs. Those cost of lot of organics, but few minerals. That way, your TOTAL cost will majorly increase (and therefor the next 150% are more as well) while the total buildtime will not increase since you are only using more organics. Get me ?

Captain Kwok April 4th, 2005 03:12 PM

Re: Star Trek Mod - Please need some help
 
The total cost of the new design cannot be more than 1.5x the total cost of the old design. For example, you could retrofit a ship that cost 1000 in resources to one that cost 1500.

Yes, you can also use a series of retrofits to overcome this hurdle. It's commonly referred to as "retroseries" building.

Jestak April 4th, 2005 03:14 PM

Re: Star Trek Mod - Please need some help
 
Thank you very much for the fast answer!!!!

Strategia_In_Ultima April 4th, 2005 03:18 PM

Re: Star Trek Mod - Please need some help
 
Don't apologize for your being new to the game, everyone was at some point. Almost everybody who registers here (talking about tha last month or so) at some point apologizes for "asking noob questions", but that is not required at all. Questions are questions, regardless. You'll be treated with as much respect and your questions will be answered in the same way as if you were a long-time forum regular.

AngleWyrm April 4th, 2005 07:46 PM

Re: Star Trek Mod - Please need some help
 
You can build several designs, and step through them all as soon as your ship's first design is complete. For instance, you can build a nearly empty hull with only enough componants to eliminate the warning lights (crew quarters, life support, bridge). Then as soon as that is done, which happens quickly, upgrade it to version two, then version three, etc right up to the finished version. You don't have to wait for the interim versions to be built either, you can retrofit all the way up before pressing turn. You'll get the final version, but with heavy damage. It will take NumberOfDamagedParts/5 or so to finish the job.

Atrocities April 4th, 2005 11:41 PM

Re: Star Trek Mod - Please need some help
 
Quote:

Zaamon said:
That is what i was trying to say.

BTW. Welcome to forum.

OT: no one ever sayed Welcome to me.

Welcome to the forum. http://forum.shrapnelgames.com/images/smilies/happy.gif To both of you.

The planets are based upon the assumption that in the Star Trek universe, ala DS9 episodes, planets are not glassed, but conqured and that to attack a planet with troops and ships is a risky thing to do. You had better have enough ships to penetrate the planets defenses, and enough troops to take the planet.

STM is NOT your stock version of the game.

And yes welcome to

AngleWyrm April 6th, 2005 09:27 PM

Re: Star Trek Mod - Please need some help
 
Quote:

Jestak said:
- The Borgs assimilate technologies. I did not read they were doing researches really (Maybe there is one reference in the Star Trek movie First Contact). So, they could have started with a hedge in the technology and have a hedge in the intelligence (To simulate the high assimilation of technologies).

YES! This would be an excellent idea! The Borg should have superior borg boarding parties technology, so that they can take over enemy ships, and then as soon as they have taken it over, they ASSIMILATE IT. This could be a device that works similar to a shipyard, but does not build ships. The player could analyze any ship captured on the spot.


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