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Re: How do you defend against an Abysian devil rush?
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Re: How do you defend against an Abysian devil rus
Ah... you meant 6+ total. Yeah, that shouldn't be a problem. I thought you meant 6+ per turn, which is really early for that sort of thing.
Yeah, by turn 15 an Abyssian player can have a Devil Factory up and get one every turn for the rest of his life, so 6+ by turn 20 should be expected. And Devils die pretty well to massed lightning bolts, so you should be able to wipe these guys out. The 50 Lava Warriors is the actual problem here, but again you should be able to take advantage of their lack of ranged attacks to cause grevious damage. For example: Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt, Retreat. Try it on the Harab Elders, it's hilarious. The Lava Warriors take some serious damage and kill nothing. You have serious archery superiority to these guys, and if you use it properly, you should be able to kill them faster than they can conquer you. -Frank |
Re: How do you defend against an Abysian devil rus
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Re: How do you defend against an Abysian devil rus
No. First off, get yourself about 5-10 Blizzard Warriors for every Harab Elder. Now put them in groups of 1-2, put them on "fire whatever" and then take those groups and distribute them pseudo-randomly about the battlefield. Most of them should be distributed up and down in front of the commanders, but some of them can profitably be held in the rear.
The pathing on the "attack rear" order is such that such troops will go to the back end of the first or second thing that gets in their way. So a bunch of little groups spoofs "attack rear" almost all the time. That and a couple of archer groups actually in the rear will mean that if any Devil finds a hole in your line it's still jumping one of your pigeon archers that you don't give a damn about. If you have a problem filling up the ranks, go ahead and have a "create skeletons" order at the beginning, as this will leave Devils lost in a sea of transient undead long enough to be silenced with lightning. Caelum, even Return of the Raptors, is blessed with relatively cheap leaders who can spam Orb Lightning and Thunderstrikes with no Gem investment at all. As such, people who are trying to rush with "pretty decent" troops that cost real gems should be sucker punched by your leaders. Remember that as Caelum your troops are there only to distract your enemies' army long enough for your leaders to deliver victory to you. But you are going to need those screening troops. Otherwise your inestimable leaders will be shredded to pieces. They are made of paper mache, after all. -Frank |
Re: How do you defend against an Abysian devil rus
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You may want to group raptors in several small clusters, hoping that ONE of them correctly attacks rearmost. If you can get evocation 5, Shadow Blast (2 death, 1 gem) is great. Abysians have high MR, but with a penetration aid and high death magic level, a Prince of Death might still be able to take out many of them with a single shot. And Thunder Strike - especially on Harab Elder with Boots of the Messenger, Winged Helmet, Summmon Stormpower during a storm, and Aim - is devastating. Be sure to have Seraphs cast Quickness if they are just tossing lightning. |
Re: How do you defend against an Abysian devil rus
The best way to use Raptors is not to recruit them. They are trash units and your gold is better spent elswhere. Spend it instead on Seraphs and Caelian Archers. Speaking of, why werent there any archers in the battle you just mentioned?? Archer Mob + Wind Guide + Seraphs should be pretty effective. Anyway, leave the melee combat to your Wingless + Mammoths or some cheap chaff like SC and others have suggested.
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Re: How do you defend against an Abysian devil rus
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Re: How do you defend against an Abysian devil rus
Yeah, I avoid using archers against units with 12+ protection... longbows and crossbows are much more cost effective. Javelins would work, too, considering that any infantry up against the Lava Warriors will die in one hit, but Jav infantry will at least get to toss a couple javelins before they engage in melee.
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Re: How do you defend against an Abysian devil rus
Any infantry is going to have a hard time damaging the Lava Warriors and is generally going to die in short order as well.
That's why you want to keep your units from "bunching" in order to maximize the amount of retail (rather than wholesale) killing your enemies can inflict on your side. And that's where archers shine. They don't move, so they don't clump up and die. Your leaders are going to fly off as soon as your troops all break, so you want to maximize the amount of separate units of crap. And you want to make them stay separate. Blizzard Warriors aren't there to cause casualties, they are there to draw fire and keep your enemy from killing or routing your Harabs. -Frank -Frank |
Re: How do you defend against an Abysian devil rus
Archers are not very effective vs heavy armor, no. But your post is about how to defend vs a Devil Rush. Devils have only 8 prot and thus can be wounded relatively easily by the short bow. On top of this fact the tactical command Fire Flyers should precisely target the Devils out from all the masses of Abysians.
This said, don't completely rule out the effectiveness of shortbows vs armored opponents. Particularly those without shields, like lava warriors. You won't make many kills but you can cause a lot of wounds which, if the unit in question does not beserk (can't recall if lava warriors do), will damage the enemy squad's morale. An excellent thing to do to abysians, given that if they rout, you will massacare them all due to thier slow speed. Also, where are you placing your archers such that they only get off "a few volleys"? Quote:
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