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Re: Realtime or turnbased tactical combat?
I remember hearing that the ship strategies, as well as the more general AI stuff, was now done with scripting systems, so you have more control over things than in SEIV? Can anyone confirm or deny this?
Keep in mind that simultaneous strategic movement will probably work in much the same way as in SEIV (aside from the hex grid replacing the square grid), so if you're playing multi-player you wouldn't have direct control over your ships in combat at all anyway. |
Re: Realtime or turnbased tactical combat?
The AI can be scripted yes. To what degree I cannot say!
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Re: Realtime or turnbased tactical combat?
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Re: Realtime or turnbased tactical combat?
I will wait for the demo. I'm very happy there will be a demo. A lot of game companies no longer do that
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Re: Realtime or turnbased tactical combat?
I don't know if there will be a demo for sure, I'm just assuming from the SEV website found at www.malfador.com Find the SEV link near the top, click it, then look on the left side and you'll see a link saying "Demo". That's all I'm basing the assumption that a demo will be available on.
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Re: Realtime or turnbased tactical combat?
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Re: Realtime or turnbased tactical combat?
Phoenix-D said: Then there's an IRC chat I haven't read.
That just might be true. It was the first question answered in the first SE:V chat: IRC Chat Session on SE:V #1 (Europe Timezone) |
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Re: Realtime or turnbased tactical combat?
Klaus... How many times must you dreg this up? It will not be in any way, shape or form a RTS game. Considering who is making this game, I feel fairly confident in stating that your concerns are entirely unfounded. Real time != click festing. There are many real time games out there that entirely lack RTS elements.
Against human opponents, there would likely only be strategic combat available, as in SEIV. In such situations, it does not matter one iota whether the combat is real time or turn based, as you have no control. Against the AI, you can take as much time as you want issuing orders while the game is paused, then unpause it for a bit and watch your orders be executed. The best turn based combat systems tend to feel arbitrarily clunky in their attempts to emulate simultaneous, real time combat execution. MOO3 is in no way a valid comparison. As others stated, it was not made properly. Way too many corporate fanaglings went on in its production that ripped the heart and soul out of it. This is not going to happen with SEV. |
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