![]() |
Re: Help with Playing as Pirates.
Good advice Emperor's Child.
Are you playing a turn based game, or a simultaneous game? I've been trying to get my tactics down for a silmultaneous game since I was going to play in a PBW game, which still needs players btw. And in the simultaneous game I've tried using troops, but I've had problems getting them through the defense of any given planet, and now have resorted to fighters to try to soften their defense(you may have noticed my thread on fighter issues). Apparently there is a bug in simultaneous games, where fighters won't ram a planet, and either just hang around and be destroyed or flee if there are no ships to ram. So now I'm using fighters with rocket pods to soften the defense before I move my troops in. I ran into a small timing issue at first, when my troop ship would aproach the planet to quickly and be destroyed before my ships could deal with its defense, but I've since delt with that by having my attack fleet arrive and attack then move a square off and return to attack a second time to take up any slack before my troop ship arrives to take over. I also have been using mining ships alot, and just recently replaced most of them with destroyers so I could get minerals and radioactives from the same ships. I am thinking of making Light cruisers and putting 2 remote mineral miners and 1 radioactive on it, but so far I am doing good with what I've got. My gorund combat is average at 100, and so far I've been able to take planets over in 1 turn with as little as 50 troops, though I have'nt tried taking over any Homeworlds yet. |
Re: Help with Playing as Pirates.
Well I started a new game with the 3.2 mod, and already I have a question http://forum.shrapnelgames.com/image...ies/tongue.gif. What is the smugglers hold and how is it used? http://forum.shrapnelgames.com/image...s/confused.gif
|
Re: Help with Playing as Pirates.
Quote:
On the mining ships, I'd suggest you go all one type on a single ship for the long haul. If you have one or 100 remote miners on a single ship, it will drop the minerals percentage by one percent per turn. Same thing for the raidoactives. If you put one of each on each ship, you will reduce the square with only minimal output to show for it. Going the other way, you get a lot more production per ship (you can swap locations of radioactive miners and mineral miners when appropriate) |
Re: Help with Playing as Pirates.
Ah, thx for the advice.
|
Re: Help with Playing as Pirates.
Quote:
|
All times are GMT -4. The time now is 09:59 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.