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Re: Why use Colony Ship?
I use the colony ship because it is a colony ship and that is what it is for. In the same way I use the Battle Cruiser for cruising to battles or the Battleship to battle ships.
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Re: Why use Colony Ship?
Quote:
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Re: Why use Colony Ship?
Swearing, of course! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Why use Colony Ship?
Space Frogs!
Frigate! Frigate! Frigate! |
Re: Why use Colony Ship?
Oh great...
"Fox! Over here! I really need your help!" "..." "Fox! If you don't get those guys behind me, I'm done for!" "Fox, take care of that stupid frog, will you? I can't stand to hear any more of his whining." "Sorry, I can't go on any longer! I'll have to pull out!" "HIP HIP HURRAH! HIP HIP HURRAH! HIP HIP HURRAH!" http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Why use Colony Ship?
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Re: Why use Colony Ship?
It's from a video game called Starfox... there's this frog called Slippy who's a really crappy pilot and you end up saving his butt all the time http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Why use Colony Ship?
Yes I remember a mate had that. Indeed Slippy combined neatly a deathwish with extreme incompetence. Sadly you also had to keep him alive.
Of course he was nowhere near as annoying as the crazy frog ringtone frog who should be hung, drawn and quartered before being burnt at the stake and his remains dragged around the kingdom as a warning to other frogs harbouring ringtone ideas. |
Re: Why use Colony Ship?
HAD to keep him alive? Hmm, they must have fixed that in Starfox Assault (the only game of the series I've played) - if you don't save him you just lose points on your score and he's not there when you fight the boss to scan him and show the health bar... http://forum.shrapnelgames.com/image...ies/tongue.gif
edit: btw, here's a cartoon about Slippy! http://forum.shrapnelgames.com/images/smilies/laugh.gif (warning - coarse language) http://www.penny-arcade.com/view.php3?date=2005-02-09 |
Re: Why use Colony Ship?
Although getting wide of the thread, I think you have to have a colony for 5 or ten turns before you get pop production bonuses. That will give you time to build a spaceyard, otherwise you are stuck at 2000 (3000 emer) a turn max.
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