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-   -   Cross Link Scenarios: Timeline/Core army evolution (http://forum.shrapnelgames.com/showthread.php?t=24640)

Listy July 21st, 2005 03:40 AM

Re: Cross Link Scenarios: Timeline/Core army evolu
 
My understanding is that the M72's where genraly dropped due to weight. and I've not heard of the Aircav taking RCL's or baazokas.

Pyros July 21st, 2005 04:48 AM

Re: Cross Link Scenarios: Timeline/Core army evolu
 
Listy,

We have to use what the stock OOB provides us...

If we reject the (US OoB) AirCav Pl(M)(4x Airmobile rifle, 2x recoilles rifle);
is the (US OoB) Rifle Platoon (1x Rifle squad, 3x infantry, 1x InfAT/flamethrower?, 1x Machinegun)
a better choice?

If not what do you propose?

p.s I don't think that the cavalry scouts are good enough for infantry combat...

cheers,

wulfir July 21st, 2005 05:46 AM

Re: Cross Link Scenarios: Timeline/Core army evolu
 
Quote:

Pyros said:
p.s By "choice" the player may select his next core force addition by the mechanism of the 1-turn scenario.

Just to make sure, does this in practice mean that the player will get a different amount of build points to expand his core with or...?

Pyros July 21st, 2005 06:39 AM

Re: Cross Link Scenarios: Timeline/Core army evolu
 
Hi Ulf,

Actually NO,

Because the amount of points between the multiple choices will be in balance.
Also don't forget that the adjustable difficulty will "slow down" or "help" the evolution of the player's core force, so in fact we don't have to be so concerned about his choices!
The advantage with the "multiple-choices build up" of the core force army will be the replay-ability of the campaign and the if you combine this with the "adjustable difficulty" and the "random renforcement designing technique", then we will have a very strong campaign "package". http://forum.shrapnelgames.com/images/smilies/happy.gif

p.s IMO the adjustable difficulty may even allow a free/open core force but this is another story... http://forum.shrapnelgames.com/images/smilies/wink.gif

p.s What do you propose for the ToO No1 starting core force?

cheers,
Pyros

Double_Deuce July 21st, 2005 11:18 AM

Re: Cross Link Scenarios: Timeline/Core army evolu
 
Quote:

Pyros said:
So, what should we use as the starting element of our core force? http://forum.shrapnelgames.com/images/smilies/happy.gif

What if we just create a custom one by editing a Rifle Platoon and reducing their numbers to allow for the air transport?

Using Cav Scouts even though not as heavily armed as Riflemen might not be bad as long as they have adequate support. IMHO isn't this what US forces usually had anyway. Add enough Air or Artuy support to tip the balance in their favor or to at least prevent them from taking heavy losses (unless they screw up of course).

FJ_MD July 21st, 2005 11:25 AM

Re: Cross Link Scenarios: Timeline/Core army evolu
 
So, here some units that may be suitable:


September 1965

USMC

(203)Recon team (327,328,329,330) 216 points
(93) Rifle platoon (760,440,309) 105 points


USA

(750) MG section (493) 15 points
(200) Rifle PL VN (432,422,415) 45 points
(255) Aircav PL (M) (378,778) 78 points
(86) Patrol (215) 36 points


This is a rough list of the unit in the official OOB that may be suitable for the core army.


Davide

wulfir July 21st, 2005 12:55 PM

Re: Cross Link Scenarios: Timeline/Core army evolu
 
Quote:

Pyros said:
...so in fact we don't have to be so concerned about his choices!

Ok, that's good. http://forum.shrapnelgames.com/images/smilies/wink.gif

Pyros July 21st, 2005 05:23 PM

Re: Cross Link Scenarios: Timeline/Core army evolu
 
Quote:

Double_Deuce said:
What if we just create a custom one by editing a Rifle Platoon and reducing their numbers to allow for the air transport?


Hi DD,

The problem with the campaign mechanism is that even if we modify (D key) the initial core forces (weapons etc) the program will reset these modifications (in the next scenario)...

But, what about a rifle platoon with a lift platoon ? IMO this infantry should be good for ground combat.
Concerning the cavalry scouts, I think these units (4 men!) are not good for any type of combat; just for recon...

Anyway, it would be great if anyone can present a proposal for core units up to ToO No5... or it would be useful to propose modifications to the one I posted.

ToO No1: 1x Rifle Platoon:
Rifle squad
3xinfantry
1xInfAT
1xMachinegun

ToO No2: Choice 2xUH-1b gunship(or AirCav Spt (M)) & 2xOH-13 or 105mm platoon


ToO No3: 1x Rifle Platoon:
Rifle squad
3xinfantry
1xInfAT/flamethrower?
1xMachinegun

ToO No4: Choice 105mm platoon or 1x AirCav Lift (5x UH-1D Huey)

ToO No5: Choice 155mm platoon or Strike element & AirCav Spt(M)

ToO No6 ...

Listy July 22nd, 2005 08:54 AM

Re: Cross Link Scenarios: Timeline/Core army evolu
 
looking around, as otehrs ahve said: the Aircav Platoon (M), what ever that stands for, is probaly the closest you'll get to a normal Aircav platoon.

FJ_MD July 23rd, 2005 06:56 AM

Re: Cross Link Scenarios: Timeline/Core army evolu
 
What about this starting core force?


<font color="red"> (255) Aircav platoon X 2

(378) Airmobile squad X 3
(778) 90mm (HE) X 1 </font>



<font color="green"> (86) Patrol

(213) Scout X 3 </font>


<font color="blue"> (213) Heavy MG

(93) 50 cal X 1 </font>


(280) Pioneer platoon

(447) Pioneers X 2


With these units you have mobility, flexibility, firepower and sneaking ability.


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