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-   -   Possible bug in airborne drops (http://forum.shrapnelgames.com/showthread.php?t=24665)

DRG July 6th, 2005 09:51 PM

Re: Possible bug in airborne drops
 
Quote:

scJazz said:
OK you guys can have this hijacked thread for the BDM discussion. I'll go start another one.

You got your answer right at the start by a couple of the guys but I'll do it again

If by "Leg infantry" you mean NON Para class units they will take significantly higher casualties than any "para" class unit. If you are pushing regular infantry out the door of a C-130, untrained in combat jumping you get high casualty counts when they land. We did this so you WOULD NOT use regular infantry as paratroops. They aren't paratroops, they are not trained as paratroops so when they land more of them get hurt. If you want Para's , purchase paras. The have less chance of injury on landing and once we issue the ver101 patch they will be taking even less casualties.

Part of the reason there were higher casualties even for PARA class units than everyone seems to think is "normal" was squads of paras RARELY all land nice and neat together so we added in a few extra "casualties" to refect the fact that men dropped in combat sometime get separated for many hours from their units so these "lost men" effectively become casualties in a battle that may only last a couple of hours in game terms. There are always men scattered. Less so now but para drops aren't that common anymore either so who really knows? Training drops are NOT combat drops and I doubt there are many people on this list who have actually been dropped in combat. Probably a few who have been dropped in training but that's not the same thing. The code has been massaged a bit to lower para casualty rates a bit to make everyone happy and that will be included in the CD version and the patch we will issue within the next few weeks

Don

scJazz July 7th, 2005 08:16 PM

Re: Possible bug in airborne drops
 
1 Attachment(s)
Quote:

DRG said:
You got your answer right at the start by a couple of the guys but I'll do it again

If by "Leg infantry" you mean NON Para class units they will take significantly higher casualties than any "para" class unit.
<SNIP>
The code has been massaged a bit to lower para casualty rates a bit to make everyone happy and that will be included in the CD version and the patch we will issue within the next few weeks

Don

Quote:

]scJazz said:
Specifically, I'm seeing extreme wierdness in the damage to US Airborne MMG, Scout, Sniper, Rifle, 40mm GL, 81mm Mortar, 60mm Mortar, etc. Are any of these unit types penalized or given extra odds of taking damage?

My question was never answered. Although, it is partly my fault for not asking it clearly enough. I'm only referring to Leg infantry not droppable vehicles. I'm looking at US units: Para Rifle, Para MMG, Para Scout, Para Sniper, Para Rifle, Para 40mm GL, Para 81mm Mortar, etc.

I'm seeing out of control levels of damages to some of these units as documented and described in the attached Excel doc.

After I started this thread I went and created a test. I dropped various US Para units from C-130s which had their Experience set to 80. The drops were all done in the same drop zone. The terrain for the zone was 0 level clear terrain. Units were fairly evenly distributed between all C-130s so that no single bad roll for a plane could screw the numbers up.

Results in brief (more detail in Excel doc): 0.29% casualties to US Para Rifle units. 41.07% casualties to US Para Stinger units. Both figures describe casualties as it relates to the number of men in each unit.

See attached...

Thank you,
scJazz

DRG July 7th, 2005 09:47 PM

Re: Possible bug in airborne drops
 
Quote:

scJazz said:

My question was never answered. Although, it is partly my fault for not asking it clearly enough. I'm only referring to Leg infantry not droppable vehicles. I'm looking at US units: Para Rifle, Para MMG, Para Scout, Para Sniper, Para Rifle, Para 40mm GL, Para 81mm Mortar, etc.

I'm seeing out of control levels of damages to some of these units as documented and described in the attached Excel doc.

After I started this thread I went and created a test. I dropped various US Para units from C-130s which had their Experience set to 80. The drops were all done in the same drop zone. The terrain for the zone was 0 level clear terrain. Units were fairly evenly distributed between all C-130s so that no single bad roll for a plane could screw the numbers up.

Results in brief (more detail in Excel doc): 0.29% casualties to US Para Rifle units. 41.07% casualties to US Para Stinger units. Both figures describe casualties as it relates to the number of men in each unit.

See attached...

Thank you,
scJazz

I never once mentioned droppable vehicles becasue that wasn't the topic. However, if you go back and read my reply to you the last line is...

"The code has been massaged a bit to lower para casualty rates a bit to make everyone happy and that will be included in the CD version and the patch we will issue within the next few weeks"

So all that has changed and will be included in the patch and the CD when they are issued and those changes will alter all those stats you produced. That's why I included that information so everyone would know this has been addressed already

Don

scJazz July 9th, 2005 10:28 AM

Re: Possible bug in airborne drops
 
Quote:

DRG said:
I never once mentioned droppable vehicles becasue that wasn't the topic. However, if you go back and read my reply to you the last line is...

"The code has been massaged a bit to lower para casualty rates a bit to make everyone happy and that will be included in the CD version and the patch we will issue within the next few weeks"

So all that has changed and will be included in the patch and the CD when they are issued and those changes will alter all those stats you produced. That's why I included that information so everyone would know this has been addressed already

Don

Thank you Don. I noticed the last line of your post and kind of figured that was a reference to my question. I wasn't saying that you mentioned droppable vehicles. I was being as clear as possible.


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