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Re: Can normal army take out Sphinx pretender?
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I learned a lot by asking this question. Necessity is the mother of invention. This game gives you challenges that are difficult to solve, but also many ways you might use to deal with them. Great game, I've had it only a month now and haven't scratch the surface of all there is in it. |
Re: Can normal army take out Sphinx pretender?
The problem with Shatter in this situation is that you need to spend at least one turn to get in melee (with Flying Boots), so you can cast the spell only four times at most, and Earth mages will definitively not default to Shatter. The 50% chance of losing a spell in melee may also affect the script of your mages, but I'm not sure.
Shatter also has harder prerequisites than Hand of Death (especially research), and only works on specific creatures, but deals the same amount of damage as Hand of Death, so you should use Hand of Death in these situations, if possible. There is, incidentally, no attack roll needed to hit with this sort of spell, so the Sphinx being immobile does not really help here. |
Re: Can normal army take out Sphinx pretender?
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Re: Can normal army take out Sphinx pretender?
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Re: Can normal army take out Sphinx pretender?
From manual: if (2d6oe - fatique/15) < 2, Protection is halved.
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Re: Can normal army take out Sphinx pretender?
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Re: Can normal army take out Sphinx pretender?
^ Oh, doh, my bad.
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Re: Can normal army take out Sphinx pretender?
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Re: Can normal army take out Sphinx pretender?
Easiest way to take down a sphinx in combat: dusk daggers and gate cleavers. Both cause armor negating damage, and tossing a squad of mid to high level thugs armed with these weapons will chop the sphinx up in no time. Especially the gate cleaver, 29 armor negating damage is quite a wallop. Machaka should have no problem producing either one of these, as gate cleavers are earth only and dusk daggers are earth/astral, so you just need a random astral pick for black sorcerer.
Edi |
Re: Can normal army take out Sphinx pretender?
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