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-   -   PBEM helper now available (http://forum.shrapnelgames.com/showthread.php?t=2512)

Resident Alien April 7th, 2001 03:24 PM

Re: PBEM helper now available
 
Try http://Groups.yahoo.com/group/SE4-PBEM/Messages for additional players

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Fuerte:
We have now 8 players, if we wait until April 19, and play Mon-Fri only (of course we could play Sat-Sun too, if everyone accepts that the AI is used if the player file is missing, which would be a good thing, to speed up the game).

Me (fuerte@sci.fi), I would be the host
Tumba (tumba@sci.fi)
Master Belisarius
Deathstalker
WW2
Puke
javaslinger (esprcorn@bellatlantic.net)
chewy027 (chewy027@hotmail.com)

If would great to have as many players as possible, up to 16.

The preferences... we have one wish of using modpack (what is it?) and 5000 race points. I don't know, wouldn't it be better to use only the latest patch, not any other requirements? And the race points, isn't 2000 the default? Let me know what you think about the game preferences, post to this thread.

I will make a newer release of PBEM helper before we start the game. It would be great if everyone was using the helper for the player mode, so that we would get the most of it.

So when we start the game, everyone sends me the empire file, it must have the player e-mail address. I will then generate the game with the preferences we have agreed upon here, and send the game file, in .PBM format, if that's ok for everyone. The PBEM helper does not have an option to send in different format (.PBM, .ZIP, plain uncompressed) for different people at the moment.
<HR></BLOCKQUOTE>


Lupusman April 7th, 2001 09:26 PM

Re: PBEM helper now available
 
Count me in: yanrod@juno.com

Andrés April 8th, 2001 04:19 AM

Re: PBEM helper now available
 
A mod is a copy of all game files (exept the exe and bmps) into a subdirectory inside the game directory to be able to modify files without having to change the original files. The mod being used is stored in the file Path.txt in the game directory.
Since you can have multiple Savegame dirs inside of different mod dirs it would be good if you could make your PBEM program compatible with this feature.

Fuerte April 8th, 2001 10:13 AM

Re: PBEM helper now available
 
Thanks for the tip, I will add support for the mods.

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PBEM

Master Belisarius April 9th, 2001 05:34 AM

Re: PBEM helper now available
 
I have not preferences about 2000 or 5000 points.
About the game settings, I have not problems: anything will be ok to me.

WW2 April 9th, 2001 05:35 PM

Re: PBEM helper now available
 
BTW my email rwwhitney@yahoo.com. Mon-Fri works best for me also.

Fuerte April 9th, 2001 06:11 PM

Re: PBEM helper now available
 
I tried to find the "modpack" but couldn't. Where is it?

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PBEM

Deathstalker April 9th, 2001 06:25 PM

Re: PBEM helper now available
 
TDM-Modpack 1.7, goto scenario/modpack section at beginning of forums, go into seIV shiset/AI's, you will find it near the bottom.
And for the game, here is my email: I_8_BAD_GRAPES@hotmail.com

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.

Puke April 9th, 2001 07:05 PM

Re: PBEM helper now available
 
my email is luke@frnk.com

I am in for a mon-fri, but i cant make turns for a 7 day a week game. if everyone wants to do an everydayer i will have to sit this one out.

Kirk April 10th, 2001 04:39 PM

Re: PBEM helper now available
 
I haven't played a PBEM game before, so if you don't mind a newbie to pound on: kirk_hogenson@yahoo.com


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