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-   Space Empires: Starfury (http://forum.shrapnelgames.com/forumdisplay.php?f=53)
-   -   Atemptes at modding full game -need help (http://forum.shrapnelgames.com/showthread.php?t=25417)

Lancefighter September 5th, 2005 06:35 PM

Re: who cares
 
ill have to do some testing with thatill se what happens.

Just one problem, could anyone pint me in the direction of the file i would need to edit?

Suicide Junkie September 5th, 2005 10:25 PM

Re: who cares
 
Main_PurchaseShipsEnemy.txt
Its not enemies, per se, but rather NPC ships in general.

Lancefighter September 6th, 2005 05:21 PM

Re: who cares
 
how abot if i wanted to make fighters crash into enimy ships (a limited # of torpedos read above) is there a way to change the fighters i lauch crash into a enimy ship?

Suicide Junkie September 6th, 2005 06:06 PM

Re: who cares
 
Quote:

Suicide Junkie said:
If you give the fighters a very low turn and acceleration rate, then they'll take a while to "lock on" and attack, but they'll also not be able to stop or turn to avoid a collision once they're on course http://forum.shrapnelgames.com/images/smilies/wink.gif


AWOL_Joe September 6th, 2005 06:35 PM

Re: who cares
 
I find the whole "fighters won't crash when you want them to" issue in this thread to be very amusing, considering the problems Starfury has normally...

Lancefighter September 6th, 2005 08:38 PM

Re: who cares
 
im trying to get the fighter to charsh on putpose, not on accident with 8x time compression going 1000(1000x8 really) that is fast, (ever played as a fighter on the p&n mod (start a new caimpain 2) it is fun(exept that there are no "fighter reusppy satations you cant install l.r.s. on fighters and well lets just say i have those things on my game) now back on topic, i was thinking that mines might be able to move, ill have to look into that.


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