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Re: Special Provinces
Pity. The one thing I most miss in mapmaking (or modding) is the ability to change poptypes, to add new poptypes, etc. They could add much flavour to, as an example, the Faerun map, and could (easily?) transform the random-map generator to a whole new level.
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Re: Special Provinces
Doing things from a "mutu" basis can be best translated as doing things ad hoc. That's about as close as it gets.
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Similarly, scripted magic sites overwrite previously assigned ones if there are no empty slots available. Quote:
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Edi |
Re: Special Provinces
So, is there a new version of this map?
It looks really nice. http://forum.shrapnelgames.com/images/smilies/happy.gif |
New Versions
Well, there's the one and only update I made for the map, posted in this thread (just above the post with the picture of the map). The map on Arryn's site also has the new map files. I didn't put any version numbers on the map files, in hindsight that may have been a mistake.
I am probably going to do one (hopefully last) update for this map. It will change the special provinces, in order to balance the strength of the defenders with the rewards. But before I do that, I am waiting for people to report on how they feel said balance is for each of the special provinces. Other than the possible imbalance with special defenders, there seems to not be any problems with the map. So, if you like playing without specials, go ahead and use the map. The no-specials map file is not going to see any updates (unless some problem appears). K. |
Re: New Versions
So uhh I d-load this map et-al and un-rar it etc and I get some swede telling me things are broken when I create a game with it..
I am D-loading it into the maps folder and un-raring it there as well. Not sure what else I am missing! (Of course, if I was sure, that would be the problem.. Kind of like how one finds the car keys in the last place you look. Well duh it's the last place as thats the place you finally found them in..) I have D-loaded and made other maps work with no difficulty so..? Rathar |
Re: New Versions
Make sure you have both the .tga file (the image of the map) and the .map file (map specs) in the maps folder of your game. The first post in this thread contains a zip with the image and the older map file, and my post a little ways down from it, just above the the one that showns the image, contains the updated map file. A package with both can also be obtained from Arryn's site.
If you do have both, I am at a loss to explain what is wrong. The "något gick fell" error message is rather annoying, because it doesn't actually specify what the problem is. K. |
Re: New Versions
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Re: New Versions
Hmm got it working. Seems the .tga file got stuffed somewhere wierd. Dunno why but thanks!
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