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-   -   Invisible Swarm IV (http://forum.shrapnelgames.com/showthread.php?t=25728)

PashaDawg September 2nd, 2005 10:00 AM

Re: Invisible Swarm IV
 
Quote:

Jurri said:
Well, you know, at least you're knowing you're not knowing.

I would prefer a smaller game, myself. Like 7-10 players depending on the map. In fact, there's already ~20 names in the first post (hey, you missed arch!), so there would probably be enough interested players for two such medium sized games. I suggest seeing how many interested players there are Sunday night: if 14+, split the bunch in about half depending on map choices.


I like the idea of two smaller games, myself.

I'd be interested in trying out Loemendor as a map.

Shmonk September 2nd, 2005 11:40 AM

Re: Invisible Swarm IV
 
I like that idea 2. And Parganos and Loemendor would be fun maps to use. Would both games use the balance mods? Hope so. I bet we have enough to get 2 games going of 7-8 people each, easily.

Whollaborg September 2nd, 2005 02:25 PM

Re: Invisible Swarm IV
 
Hi!

I am extremely interested and motivated to join in if i am accepted!

I have been working on Marignon lately so i'd like to join in and give my Marignon a try. I promise that i might surprise you!

YellowCactus September 2nd, 2005 03:30 PM

Re: Invisible Swarm IV
 
It would be really suprizing if I was playing my turn...and the pizza guy comes knocking at my door with a supreme pizza. Then he says...."No charge mister, this one's from Whollaborg". I'd be like...DANG. Nice suprize!

More reallistically.....I'm sure we can work you in Whollaborg. And if the games are both full, you can have my spot. Welcome to the community.
-yc

Jurri September 2nd, 2005 07:18 PM

Re: Invisible Swarm IV
 
You know, I always wondered about the name. That makes sense... Especially so if you can't see the clones.

New maps are always nice. Has anyone quality checked Loemendor for neighbors and terrain types? I seem to recall that quite a few maps have had necessary revisions made after publication.

I guess now that we have the map size and the estimated number of players down, we might start on settings. Any preferences? The conceptual balance mod seems popular, so probably use that... When did QM say he was going to release the next version? There were some good fixes planned to Gryphons and stuff, unless I'm mistaken, so it would be nice to get the new version, if possible.

quantum_mechani September 2nd, 2005 07:31 PM

Re: Invisible Swarm IV
 
Quote:

Jurri said:
When did QM say he was going to release the next version? There were some good fixes planned to Gryphons and stuff, unless I'm mistaken, so it would be nice to get the new version, if possible.

I have the new version ready now, I was just holding off realeseing it until Edi finished his readmes.

Jurri September 2nd, 2005 07:38 PM

Re: Invisible Swarm IV
 
Great! Do join test driving it; surely you'll want to get jeffr back for what he did to ya last time http://forum.shrapnelgames.com/images/smilies/mad.gif

PashaDawg September 2nd, 2005 08:03 PM

Re: Invisible Swarm IV
 
Quote:

YellowCactus said:
It would be really suprizing if I was playing my turn...and the pizza guy comes knocking at my door with a supreme pizza. Then he says...."No charge mister, this one's from Whollaborg". I'd be like...DANG. Nice suprize!

More reallistically.....I'm sure we can work you in Whollaborg. And if the games are both full, you can have my spot. Welcome to the community.
-yc

That's funny... I showed that one to friends. http://forum.shrapnelgames.com/images/smilies/happy.gif

quantum_mechani September 2nd, 2005 09:39 PM

Re: Invisible Swarm IV
 
Quote:

Jurri said:
Great! Do join test driving it; surely you'll want to get jeffr back for what he did to ya last time http://forum.shrapnelgames.com/images/smilies/mad.gif

Heh, I don't blame him, I blame Saber Cherry. http://forum.shrapnelgames.com/image...ies/tongue.gif

Cainehill September 3rd, 2005 12:31 AM

Re: Invisible Swarm IV
 

If nothing else, getting sages fixed so they don't heal would be a good thing about a new version of the mod. http://forum.shrapnelgames.com/images/smilies/wink.gif


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