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Re: Invisible Swarm IV
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I like the idea of two smaller games, myself. I'd be interested in trying out Loemendor as a map. |
Re: Invisible Swarm IV
I like that idea 2. And Parganos and Loemendor would be fun maps to use. Would both games use the balance mods? Hope so. I bet we have enough to get 2 games going of 7-8 people each, easily.
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Re: Invisible Swarm IV
Hi!
I am extremely interested and motivated to join in if i am accepted! I have been working on Marignon lately so i'd like to join in and give my Marignon a try. I promise that i might surprise you! |
Re: Invisible Swarm IV
It would be really suprizing if I was playing my turn...and the pizza guy comes knocking at my door with a supreme pizza. Then he says...."No charge mister, this one's from Whollaborg". I'd be like...DANG. Nice suprize!
More reallistically.....I'm sure we can work you in Whollaborg. And if the games are both full, you can have my spot. Welcome to the community. -yc |
Re: Invisible Swarm IV
You know, I always wondered about the name. That makes sense... Especially so if you can't see the clones.
New maps are always nice. Has anyone quality checked Loemendor for neighbors and terrain types? I seem to recall that quite a few maps have had necessary revisions made after publication. I guess now that we have the map size and the estimated number of players down, we might start on settings. Any preferences? The conceptual balance mod seems popular, so probably use that... When did QM say he was going to release the next version? There were some good fixes planned to Gryphons and stuff, unless I'm mistaken, so it would be nice to get the new version, if possible. |
Re: Invisible Swarm IV
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Re: Invisible Swarm IV
Great! Do join test driving it; surely you'll want to get jeffr back for what he did to ya last time http://forum.shrapnelgames.com/images/smilies/mad.gif
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Re: Invisible Swarm IV
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Re: Invisible Swarm IV
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Re: Invisible Swarm IV
If nothing else, getting sages fixed so they don't heal would be a good thing about a new version of the mod. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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