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Re: Engineers laying mines
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Re: Engineers laying mines
Wow, sorry to have to tell you this Don, but right now I don't have the game running and cannot have. I'm far from home and my computer for some more months, typing this on a corporate network workstation on which I can barely run the editing tools.
The crash I was reporting occured some time ago already, IIRC it was even on DOS-SPMBT, so maybe no concern anymore? Anyway the problem may have been linked to rthe fact that the weapon I had put to range=0 was one of those "illegal" NLWs some of which came up (I was actually testing and adapting Listy's OOB), finding that 50m-range truncheons were quite ambitious. So as you said about in a post about non-lethal weapons, the HEK=0 may be the cause to it. Sadly I cannot run the tests ATM. As you may have guessed I didn't ever come across the weapons you mentionned, so as other NLWs were tested to work correctly I thought that was linked to the range. Lack of method from my part. |
Re: Engineers laying mines
OK, NO problem. We've tested it on our machines and had no problem. I just wanted you to try it just in case we missed something but there are only two units in the entire game that use that weapon and I'm betting 98% of the people will never used them so it's really a bit of a non issue really.
**If** it turns out this IS a problem on some machines we can fix it after WinSPWW2 is done but I'm betting right now it was a combination of issues that casued the problem and being DOS-SPMBT was probably the main one. The patch is ready. It's at Shrapnel now and should be released this week sometime. The patch installer is 12mb Don |
Re: Engineers laying mines
OK, thanks Don, I really didn't want to be the cause for a delay in the issuing of the patch!
I'll try all that again when I have the opportunity, in case there would be something behind it, but anyway that'll be for when you guys are ready to take up work on SPMBT again, which I wouldn't dream of forcing you into considered what you have already achieved! Same for the patch, I'll tend to stick to what Pepper said: http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...es/biggrin.gif more or less. That should be the final adition to tons of terrific work, I can't wait to see it! Congratulations once again |
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