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-   -   Ruins Tech (http://forum.shrapnelgames.com/showthread.php?t=26047)

Fyron September 25th, 2005 02:43 PM

Re: Ruins Tech
 
Quote:

Q said:
- Only the offensive bonus of experience is transfered not the defensive bonus.

This seems to be a common error (either in the ability or the text descriptions) with "combat bonuses." The Combat Shrines only provide an offense bonus as well, even though this is not what the facility description implies.

Most strange results.

Ragnarok-X September 25th, 2005 02:44 PM

Re: Ruins Tech
 
Well the 30k component size is at least considerable on big ships now :| I got that even which boosts a ship to legendary status (40%), so i can at least get big parts of my ships another 20% more offense (comparing the trained to 20% with the shared 40%).

thanks a bunch for testing that.

Slick September 25th, 2005 03:00 PM

Re: Ruins Tech
 
Yikes! So, basically, I have to use the Fleet Transfer screen to find out which ships have a lower ID (lower listed before higher, right?) then strategically retrofit and/or select ships for the given fleet.

[re-asking] Do the ships all have to be in the same fleet for the NCN to work? By the description, this is not addressed, and it is possible to have combat with multiple lone ships and/or fleets on your side.

Fyron September 25th, 2005 03:22 PM

Re: Ruins Tech
 
Quote:

Q said:
- ships need not to be fleeted to get experience transfed. All ships with the neural net in the sector that are younger than the trained ship will get the transfer.


Slick September 25th, 2005 03:41 PM

Re: Ruins Tech
 
Oops. Thanks.


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