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-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   caelum (http://forum.shrapnelgames.com/showthread.php?t=26075)

High_Priest_Naresh September 28th, 2005 12:41 PM

Re: caelum
 
kill joy!
I won.. okay
and as for the storm:
that is why wind guide was cast!
and the undead horde hit me twice one for 8 and another for 4 (experience!)
had HP of...about 20-25
also storm genrals tried the exact same tactic again... but this time with 13 storm genrals with necklace of vengance?
this worked better as compact troops and a large commander in the middle of them... well I killed a few.. or more!

PDF September 28th, 2005 01:02 PM

Re: caelum
 
Quote:

Endoperez said:
He had national heroine with Death empowered to Death 10, using at least two boosters (+3 and +1) to getting 400+ units from every casting of Undead Horsemen.

And that was on turn 20 or so http://forum.shrapnelgames.com/image...es/redface.gif ?
Just kidding ... http://forum.shrapnelgames.com/image...ies/stupid.gif

archaeolept September 28th, 2005 01:12 PM

Re: caelum
 
the MIQR has Pale Riders (d3) as 20+3/path; so if the mage had modified death level of 17 (the max), that would yield 62 undead horsemen per casting.

High_Priest_Naresh September 28th, 2005 03:26 PM

Re: caelum
 
wierd you say that yet I got way more...

magnate September 29th, 2005 07:12 AM

Re: caelum
 
Perhaps the additional paths give geometric rather than arithmetic extra horsemen.

PDF September 29th, 2005 10:15 AM

Re: caelum
 
Quote:

magnate said:
Perhaps the additional paths give geometric rather than arithmetic extra horsemen.

Or perhaps Naresh just rounds up some numbers ... http://forum.shrapnelgames.com/images/smilies/shock.gif

Psitticine September 29th, 2005 12:16 PM

Re: caelum
 
I will sometimes use combat-orientated pretenders in a short game. I stay away from them in normal-sized or longer games, and I am always very careful with them. It is one thing to send them against a group of barbarians; it is quite another to face them off against a human opponent's main army.

shovah September 29th, 2005 12:31 PM

Re: caelum
 
and with the amount of magic you can dump on human pretenders its no wonder (boots of callus then cast quickness and spam neifel flames or another mega spell)

High_Priest_Naresh September 29th, 2005 12:48 PM

Re: caelum
 
I know what you mean, arch mage with 4 lvl 8 paths! and 3 lvl 5 sure, this put a serious hurt in my scales but it was worth it! found some ultra cool magic sites and was getting maybe between 10-30 gems a turn around turn 15!
(roughly conquering 1 province a turn then after turn 8 two a turn)

quantum_mechani September 29th, 2005 12:58 PM

Re: caelum
 
Quote:

High_Priest_Naresh said:
I know what you mean, arch mage with 4 lvl 8 paths! and 3 lvl 5 sure, this put a serious hurt in my scales but it was worth it! found some ultra cool magic sites and was getting maybe between 10-30 gems a turn around turn 15!
(roughly conquering 1 province a turn then after turn 8 two a turn)

You know that no magic sites need more than four in a path to find?


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