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Re: And another thing...
In Dom1, archers and Blackhawks only decimated naked mages. A little armor, a couple bodyguards, and the problem was solved. If you wanted to use mages on the battlefield, you needed to put some thought into protecting them. Have you ever seen anyone forge, say, a weightless scale mail in Dom2? My guess would be no, since there is no need for what that item was intended as: a cheap way to give a mage some protection.
One of the reasons that battlefield magic dominates the game to the extent that very hard research has become popular is that mages can't be attacked. Tactics like Skeleton Spam drive me insane. Suppose you expect to face a group of Sauromancers. You have a substantial group of cavalry, so you deploy them on a flank, and order them to attack rear. What will happen? The cavalry will move forward, then madly ride around the battlefield slaughtering the Skeletons which can't really hurt them, until eventually they become exhausted and overwhelmed. Even if their mad spree of bone-smashing happens to bring them near a Sauromancer, will they put a lance through its black heart? No! Troops will attack anything *but* mages, unless there is nothing but mages left on the battlefield. Something that might perhaps be done about this is to give troops a better sense of what the real threat is. If a knight in shining armor was 3 squares away from a Skeleton in one direction, and 3 squares from a Sauromancer in another, it would be awfully nice if he'd attack the Sauromancer. I have no idea if this could be done. |
Re: And another thing...
so, if you were a night would you attack
A: the undead warrior with a broadsword or B: the old lizard man weilding a stick shouting crazy words. but i think it should be easier to attack mages aswell, just not very easy. and if you have ever faced falshe horror spam + skeleton spam it is far worse than one at a time (especially if he has relief casters) since the horrors can fly and hold you up until he drowns you in a horde of skele spammage death. |
Re: And another thing...
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Re: And another thing...
good point http://forum.shrapnelgames.com/image...ies/tongue.gif but me thinkys that the skeleton would be my priority (if i didnt know the lizard man could summon 5 in the time i kill 1 or 2)
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Re: And another thing...
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Re: And another thing...
thing is if mages could be targetted they would all spend ages buffing themselves (luck, mist form, invunrability ect) even though i buff anyway and scripting them like this would require even more micro manegement
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Re: And another thing...
i can't seem to get cntl-1 to work at all, what screen do you do it in? doesn't seem to work on the overland map, in the army select screen theres no way to select the commander.
sorry its a feature I haven't used in the past and I need more info on how it works (I can't get the quick tip to come up either) |
Re: And another thing...
Do you mean ctrl-1 as in the commander order's save/load functionality? If so, go to the army screen (t) and point at the order scripting for a commander, ie: Quickness, False Horror x4. While pointing at this script, press ctrl-1 to save it. To give those orders to another commander, point at that commander's script and press 1.
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