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-   -   What mod can anyone recommend to try next? (http://forum.shrapnelgames.com/showthread.php?t=26331)

Alneyan October 11th, 2005 01:19 PM

Re: What mod can anyone recommend to try next?
 
I do. 100,000 minerals for the answer. I can also loan you the relevant vessels, since you can pretty much bet I *always* research Stellar Manipulation.

You should download the SEIV Modder to easily see the prerequisites. There are quite a few of them, and they ended up taking me a good 100 turns of research to get, so I hope you are patient.

The prerequisites include Quantum Theory (Mathematics 3 is the main prerequisite), and Quantum Physics II, plus Universe Manipulation III, Warp Physics I, and a bit of Gravitational Technology.


Think of the cultural facilities not as facilities, but abilities. They have two main abilities:
- Resource production: in that aspect, they are just mineral facilities/rads... and they have their own production. Let me repeat that: cultural facilities have a production of their own.
- Planetary system increase: only the best value for each resource applies here, and usually the better the facility, the higher it is. Note that Agrarian facilities increase organics far more than anything else.

So, if you have a Minor City and a Cultural Centre, the City will still produce its resources, but the Cultural Centre will be the "ruling" facility for resource increase abilities. Because the City produces something, it will still increase your resource production, and it will benefit from the Cultural Centre huge planetary resource increase (X14 for minerals, if memory serves).

inigma October 11th, 2005 02:21 PM

Re: What mod can anyone recommend to try next?
 
Has anyone here ever played Escape Velocity by Ambrosia Software? I think it would be cool to create a mod for SEIV that mimics the ships, people, and places of the EV universe.

You could call it the SEIVEV mod, and make all the dialogues in Russian.

(j/k about the russian part)

Fyron October 11th, 2005 03:19 PM

Re: What mod can anyone recommend to try next?
 
You better get started modding now then! http://forum.shrapnelgames.com/images/smilies/wink.gif

PvK October 12th, 2005 10:50 PM

Re: What mod can anyone recommend to try next?
 
I posted a few more tips for Proportions 3.x to another thread.

PvK

Captain Kwok October 13th, 2005 12:16 AM

Re: What mod can anyone recommend to try next?
 
Quote:

inigma said:
You could call it the SEIVEV mod, and make all the dialogues in Russian.(j/k about the russian part)

I think one of the localized versions of deluxe will be in Russian.

wilhil October 13th, 2005 09:44 PM

Re: What mod can anyone recommend to try next?
 
I just want to know what makes deluxe actually deluxe!?

this makes me wish I was a more active member here and a member on the "in" crowd who got betas, and knows what is going on!

Captain Kwok October 13th, 2005 11:06 PM

Re: What mod can anyone recommend to try next?
 
Deluxe is really just to unify owners of Gold and Classic, and serve as an introduction to the Space Empires series for new players before SE:V comes out.

Fyron October 14th, 2005 01:10 AM

Re: What mod can anyone recommend to try next?
 
Mostly in the retail market, since SE4 has traditionally been sold as an online only game.

Atrocities October 14th, 2005 01:46 AM

Re: What mod can anyone recommend to try next?
 
Likely there will be no bug fixes or additions to Deluxe that are not already included with GOLD other than additional languages. (speculation at this point)

Fyron October 14th, 2005 01:51 AM

Re: What mod can anyone recommend to try next?
 
Likely there will be...


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