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Re: Please verify suspicion.
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I bombed the ship because it was heading for my core systems and I didn't want to cancel our treaty over one ship. The rest would have been counter-intel forgotten in the queue. By the way: I did have a number of the Allied Assistance Projects going on. I made the conditions optimal on one of your huge breathable worlds before the breakdown. The counter-intel dosen't distinguish between helpful projects and attacks. |
Re: Please verify suspicion.
Puke, I'll try writing up some reports from the last few turns, but I don't want to make it public yet. The story so far is fairly interesting, and I have a feeling it will become even more so over the next few turns http://forum.shrapnelgames.com/images/smilies/wink.gif SJ seems to be trying to mass a bunch of frigates with Multi-purpose missiles, which could prove to be troublesome with point-defense. Especially if my suspicion that he can churn one out every other turn from most of his worlds is correct.
I'm not sure when exactly SJ is going to switch the game to a set of data files with re-balanced torpedoes, but I'm going to have to make at least some adjustments to deal with that. I think it's just going to be a mix-up of fleets, so that they aren't overly dependant on one kind of weapon. The wonderful construction rate of a Disposable Society should let me make a more balanced fleet within the span of a few turns... too bad I also have a 25% combat penalty to go along with it :O Oh, and SJ, I think the really annoying solid shield design ships were my modifications to some of Puke's designs. If they're named after philosophers, that's mine. True, you warned me that Puke's designs were a bit "too shield heavy", but I came to realize that it doesn't matter for this race. All that matters is the ship can take out as many enemies as possible, without worrying about survival. Since for this game, a crippled ship gives me jack-diddly, only takes up maintainence. --edit: Oh, and another thing to consider about the current power of torpedos... if you're using the battle in Hongor, where I took out your warp defenses, the results of that are skewed for a different reason. I thought I would lose a few more ships, but when I replayed the battle, it looked like all your missile sats were set to Max Firing Range. So all the missiles got picked off as they travelled through my entire fleet formation to get at their target. I think the results of the battle would have been very different if you had them set to target the closest ship instead. Something to consider. |
Re: Please verify suspicion.
Yeah, that's only one of the strategic flaws...
The torpedo accuracy bonus just needs to be the same order of magnitude as the rest of the modifers in the game. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Please verify suspicion.
thats one of the other reasons i tried to set up the military relations with another empire. the production rate of a disposeable society, pluss the combat bonuses of a more reasonable culture type.
would have been unstopable, i tell ya. |
Re: Please verify suspicion.
Someone like me, perhaps? http://forum.shrapnelgames.com/image...ies/tongue.gif
Now your empire is fighting a guy with a million of each resource in storage. |
Re: Please verify suspicion.
although i valued and intended to keep our alliance, i tried to avoid too much in the way of unified military offensives with you. mainly because we were the two largest in the game, had very complimentary traits, and really would have been unstopable.
and that wouldnt have been fun for anyone. partnering up with the poor guy that got stuck in the center, well that made it a bit more fare for everyone. |
Re: Please verify suspicion.
Yeah. Unfortunate.
It would have been nice to try having the other three partner against us, and then poke them with raiders to toughen them up for some huge and entertaining battles later on. |
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