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-   -   Please verify suspicion. (http://forum.shrapnelgames.com/showthread.php?t=26473)

Suicide Junkie October 20th, 2005 06:48 PM

Re: Please verify suspicion.
 
Quote:

Puke said:
yeah, i planned on being an honerable ally, until you started running intel projects against me. then i started worrying about who the biggest threat was.

I'm insecure, so I try to never break trusts or betray allies. But I'm also overly suspicious, and always imagine people plotting against me. Its easy enough in CBM to run un-traceable intel attacks. I had a few that I knew came from you, and alot that I couldnt identify. It sure looked to me like you were planning on stabbubg your honerable ally in the back.

I had actually originally planned on using my "forign fleet" to aid you against the guys in the south-east, but then you blew up my ship and the hostile projects started coming in...

wither or not it was all justified, or if it was all just a big misunderstanding, i still think it makes for a rather epic tale. keep me posted on how the war is going!

Ah, the AI. Scourge of PBW.
I bombed the ship because it was heading for my core systems and I didn't want to cancel our treaty over one ship.
The rest would have been counter-intel forgotten in the queue.

By the way:
I did have a number of the Allied Assistance Projects going on.
I made the conditions optimal on one of your huge breathable worlds before the breakdown. The counter-intel dosen't distinguish between helpful projects and attacks.

Will October 20th, 2005 08:42 PM

Re: Please verify suspicion.
 
Puke, I'll try writing up some reports from the last few turns, but I don't want to make it public yet. The story so far is fairly interesting, and I have a feeling it will become even more so over the next few turns http://forum.shrapnelgames.com/images/smilies/wink.gif SJ seems to be trying to mass a bunch of frigates with Multi-purpose missiles, which could prove to be troublesome with point-defense. Especially if my suspicion that he can churn one out every other turn from most of his worlds is correct.

I'm not sure when exactly SJ is going to switch the game to a set of data files with re-balanced torpedoes, but I'm going to have to make at least some adjustments to deal with that. I think it's just going to be a mix-up of fleets, so that they aren't overly dependant on one kind of weapon. The wonderful construction rate of a Disposable Society should let me make a more balanced fleet within the span of a few turns... too bad I also have a 25% combat penalty to go along with it :O

Oh, and SJ, I think the really annoying solid shield design ships were my modifications to some of Puke's designs. If they're named after philosophers, that's mine. True, you warned me that Puke's designs were a bit "too shield heavy", but I came to realize that it doesn't matter for this race. All that matters is the ship can take out as many enemies as possible, without worrying about survival. Since for this game, a crippled ship gives me jack-diddly, only takes up maintainence.

--edit: Oh, and another thing to consider about the current power of torpedos... if you're using the battle in Hongor, where I took out your warp defenses, the results of that are skewed for a different reason. I thought I would lose a few more ships, but when I replayed the battle, it looked like all your missile sats were set to Max Firing Range. So all the missiles got picked off as they travelled through my entire fleet formation to get at their target. I think the results of the battle would have been very different if you had them set to target the closest ship instead. Something to consider.

Suicide Junkie October 20th, 2005 11:25 PM

Re: Please verify suspicion.
 
Yeah, that's only one of the strategic flaws...

The torpedo accuracy bonus just needs to be the same order of magnitude as the rest of the modifers in the game. http://forum.shrapnelgames.com/images/smilies/happy.gif

Puke October 21st, 2005 03:55 AM

Re: Please verify suspicion.
 
thats one of the other reasons i tried to set up the military relations with another empire. the production rate of a disposeable society, pluss the combat bonuses of a more reasonable culture type.

would have been unstopable, i tell ya.

Suicide Junkie October 21st, 2005 01:15 PM

Re: Please verify suspicion.
 
Someone like me, perhaps? http://forum.shrapnelgames.com/image...ies/tongue.gif

Now your empire is fighting a guy with a million of each resource in storage.

Puke October 21st, 2005 02:15 PM

Re: Please verify suspicion.
 
although i valued and intended to keep our alliance, i tried to avoid too much in the way of unified military offensives with you. mainly because we were the two largest in the game, had very complimentary traits, and really would have been unstopable.

and that wouldnt have been fun for anyone. partnering up with the poor guy that got stuck in the center, well that made it a bit more fare for everyone.

Suicide Junkie October 21st, 2005 03:14 PM

Re: Please verify suspicion.
 
Yeah. Unfortunate.

It would have been nice to try having the other three partner against us, and then poke them with raiders to toughen them up for some huge and entertaining battles later on.


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