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-   -   steel naval (http://forum.shrapnelgames.com/showthread.php?t=26641)

PlasmaKrab November 4th, 2005 10:20 AM

Re: steel naval
 
I've checked the SPWAW icons, not sure there's much to exploit that isn't already in welk's mod, and not sure about the scale.

No point in risking a copyright infringement for a couple of boatsof the same detail level, is it? http://forum.shrapnelgames.com/images/smilies/wink.gif

Beeg November 4th, 2005 10:28 AM

Re: steel naval
 
Quote:

PlasmaKrab said:
I've checked the SPWAW icons, not sure there's much to exploit that isn't already in welk's mod, and not sure about the scale.

No point in risking a copyright infringement for a couple of boatsof the same detail level, is it? http://forum.shrapnelgames.com/images/smilies/wink.gif

No, no, no...I merely thought Welk might like to see another naval destroyer as comparison. As you say, the WaW system is a totally different scale.

Beeg

welk November 5th, 2005 02:55 PM

Re: steel naval
 

Here is a new scenario (Naval 6)
+
Patch 2 for STEEL NAVAL
(New pictures, better torpedo and new Battleship)

http://www.campaigns-france.org/modu...93&forum=5

Sewter November 9th, 2005 12:47 AM

Re: steel naval
 
This is a wonderful, surprising way to battle! http://forum.shrapnelgames.com/images/smilies/happy.gif

Warhero November 15th, 2005 05:56 PM

Re: steel naval
 
Hmm is it possible to do SP:Naval Warfare;)? Only navy, carriers and air support? Maybe only WW2 era (why not modern battles too)... It could be cool to use only "sea" maps (maybe couple islands and shore batteries) and battleboat/carrier icons;)... Anyone agree?

Warhero November 15th, 2005 06:15 PM

Re: steel naval
 
Btw, Welk, have you yet updated your mod to work with v.2.51 too? I don't like to reinstall original game back again only for this one mod, ok? Is that patch meant for 2.51?

Warhero

welk November 16th, 2005 02:59 PM

Re: steel naval
 
I have made the mod exactly for this use : naval warfare, without ground units. In the game editor, you can create "historical ships" for historical scenarios.

For the patch : the mod was tested only with no patched game. It appears that it works correctly with patch 2.0, but I did not test it for the patch 2.5 .

Sorry... Try to use the mod with 2.5 patch, for seeing. Perhaps, it works correctly.

The final version of the mod is awailable and I will not modify it because I'm working on a new mod (STEEL FIRE, very attracting for me because it may be played vs IA). If someone will take the job and work with STEEL NAVAL AMIRAUTE, the mod is now free http://forum.shrapnelgames.com/images/smilies/happy.gif

Randy January 16th, 2006 05:09 AM

Re: steel naval
 
Is there a plan to offer this game as a CD? I'm not that good about doing files and stuff like that, and I don't want to mess up my SPMBT (even though I have the CD).

welk January 16th, 2006 08:12 AM

Re: steel naval
 

You may install WSPMBT a second time on your computer, in an other repertory (i.e : "STEEL_NAVAL"), and then install the files of the mod.

So, you will have "two" versions of the game : original WSPMBT and WSPMBT with mod

Randy January 17th, 2006 01:40 AM

Re: steel naval
 
Thanks I'll have to give this a try since the navalized version o fthis game looks pretty interesting. Thanks


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