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Re: SE4 Deluxe
We were hoping not to have this posted on the forums, and for MM to have released a fix by now... http://forum.shrapnelgames.com/images/smilies/Sick.gif
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Re: SE4 Deluxe
Oh...
Is that for both issues? |
Re: SE4 Deluxe
Dunno about the fleets. I seem to recall reading that at some point the game runs out of default names to assign, which leads to utter insanity. Never encountered it myself so I can't tell you more.
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Re: SE4 Deluxe
So does this affect other things in settings.txt? If so, this bug could be HUGE with regards to cheating in multiplayer!
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Re: SE4 Deluxe
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Re: SE4 Deluxe
I can confirm that there appears to be a limit to the number of fleets one can have. I had a reproducible error that I encountered many times in the Ankle-Biters game when I reached the point where my fleet names had run out of default greek letters and I just got a blank name. I can go back and look for the post (it was quite a while ago) but like I mentioned above I can say it was reproducible and always seemed to happen when I fleeted units. At the time I hit "create fleet" the game would hang and would have to be ctrl-alt-del killed and restarted.
I got around this by naming fleets on my own rather than just letting the game assign names. Hope this helps Alarik |
Re: SE4 Deluxe
I encountered this whole settings.txt thing a while back, and thought it was an exploit too. I realized one could use it to make the atmosphere of all the planets breathable. But since the hosts settings.txt is the one used, I eventually figured it didn't matter.
Alarik |
Re: SE4 Deluxe
There are a couple things you could do by changing settings.txt that would allow you to cheat a little. There is nothing earth shatteringly unbalancing, as all the stuff that would seriously affect game balance is not processed until the host turn and thus would ignore the player's settings changes anyway.
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