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Re: New MP games (not blitz)?
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I have made a Null Items mod that can be used just the same, if you also want to knock out items out of play. Null mods change *nothing* at all from the basic game, so they can be used for virtually any global change you have in mind. |
Re: New MP games (not blitz)?
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Anyway, about the new game: I will definitely be starting one soon. Currently I'm doing some contracting and getting ready for a big party on saturday at the same time so there isnt much free time left over. My hope is to post the new game by monday-tuesday. |
Re: New MP games (not blitz)?
Has anyone played a "no research" game before? I searched the Multiplayer thread and couldn't find anything specific, besides the "twilight of magicka" game Cainehill mentioned. I suspect things would be in favor of Ulm and undead themes, but I could be wrong. Even a no-magic slog on a small map would be interesting once diplomacy got involved http://forum.shrapnelgames.com/images/smilies/happy.gif I'm not sure Ermor and Mr. Armorall would be appreciated by mutiple starting neighbors.
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Re: New MP games (not blitz)?
I'm thinking it would be unbalanced - not just those two nations, but others with solid starting spells : Marignon's holy pyre. Limitted magic, like Null Spells to limit it to level 4 or so (including construction) would imo be more balanced, not to mention more fun. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: New MP games (not blitz)?
Do you have (or have the resources to make) that particular mod? I'm all for it, since I rarely make it past 4th level anyway.
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Re: New MP games (not blitz)?
My apologies for the delay. Some snags are popping up in the modding of the artifact game which are currently being discussed in the modding forum. Shouldnt be long now...
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