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Re: Kawangi Safari
Not quite, but close. There's a trick to it.
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Re: Kawangi Safari
I just did it. Took me about 10-15 tries. I knew the zorg fighter was really powerful but, wow.
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Re: Kawangi Safari
Quote:
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Re: Kawangi Safari
Generally the distraction role is the best use for them, yes.
You can effectively eliminate the incoming fighters from any number of Garthan Carriers simply by leading them all on a merry chase, and preventing any more from being launched. And don't discount the value of being able to zip up behind an enemy ship (one without rearward-facing weaponry, at least http://forum.shrapnelgames.com/images/smilies/happy.gif and pound on it with a Plasma Blaster... |
Re: Kawangi Safari
Tao - you have the best use of fighters there - it's very very useful to have one to distract everyone else. They're your little personally controlled countermeasure!
The text description of the Zorg/Kawangi trick is here: http://www.shrapnelcommunity.com/thr...o=&fpart=1 Enjoy! |
Re: Kawangi Safari
a fighter - any fighter - is the death of any capital ship that does not have a rear fireing arc. like anything besides a large zorg ship.
I even killed a vent mother with Ripcord. The VM locked onto my capital ship (which had nothing but neptunium railguns for point defense, and a short range beam). the fighter swept behind the VM, and hammered on its rear arc (just out of range of its point defense lava vents) until it died. The thing exploded just before it got in range of my Terran Frigate's beam weapon. Fighters do, in fact, rock. Keeping them alive in a larger firefight is hard, and takes a lot of attention. But it can be done. And their ability to distract half an incoming flotillia should not be understated. |
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