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Re: Couple of questions
regular commanders are rarely worth buying unless you're trying to slow down assassins.
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Re: Couple of questions
or need someone to transport your troops and are far away from any mage recruitment centers
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Re: Couple of questions
Or simply have commanders who are either sturdy, dangerous, or have good leadership : commanders with a leadership of 50 or 75 are _certainly_ a good deal for moving archers, infantry, and vine men to the front.
(Mind - I still think vine men / ogres should require magical leadership, especially as they're mindless and all.) |
Re: Couple of questions
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Re: Couple of questions
I have a much better perspective on things after playing with Van. As Ulm, I found National commanders key, as Smiths while great, only have 10 natural Leadership. Mid game, individual squads were close to 50 men, so they were key.
Playing as Van however, there is no real reason to build the non mage commander, unless you were out of money. They have mages that also are Generals, with great leadership. Is there any other race, like Ulm, who really need to build national melee commanders? |
Re: Couple of questions
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Re: Couple of questions
Jarls are cool, what with their 50-man command strength and blessing/undead-zapping priestliness. Although Gygjas have 25 leaderships, so they can cart a fair amount of troops along with them, plus you have a hard time getting up to 50 jotun troops together.
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Re: Couple of questions
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