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-   -   Combat in SEV (http://forum.shrapnelgames.com/showthread.php?t=27805)

Raapys March 1st, 2006 07:58 PM

Re: Combat in SEV
 
Well, MoO3 don't have warp-points. There'd be an easy solution for that 'problem' though; Just prevent the player from seeing the potential battles until they become actual battles.

Yef March 3rd, 2006 03:05 PM

Re: Combat in SEV
 
Quote:

Lucifer Domine said:
No, I was referring to playing other humans, SJ. Among the friends with which I play, I have the best grasp of tactics. I tend to win most of the time. The fun for them usually consists of trying to find ways to spread my resources thin by teaming up against me. http://forum.shrapnelgames.com/images/smilies/happy.gif



That sounds like bull****.
I think you are playing the AI.
There is no shame in that. I never multiplay myself. I don't like playing sneaky humans and their crazy exploits. It takes me out of character, the evil ruler of the galaxy.
Yeah, me too I'm a megalomaniac.
Did I mention that I like to win?

Mephisto March 4th, 2006 06:30 PM

Re: Combat in SEV
 
Easy with words like "bull****". Why does it sounds like he is playing the AI? Anyway, please keep it civil. http://forum.shrapnelgames.com/images/smilies/happy.gif

TurinTurambar March 6th, 2006 10:54 PM

Re: Combat in SEV
 
WTF!!? LOL

Do you have a detector?

/me imagines Mephisto in a control room at Shrapnel... the claxon sounds and he spins his rotating wheeled deskchair over toward the control panel... he finds the flashing red lamp that leads him to the offending thread...

LMAO
TT

Blueentity March 7th, 2006 02:28 PM

Re: Combat in SEV
 
When first struggling to learn SEIV, there was a satisfaction in having my lone frigate equipped only with a couple of DUC’s and a combat sensor rip apart 3 large Eee crusier fleets using tactical combat (Fire, move out of range of the AI, end turn, repeat). Although it was fun watching that one ship reach “legendary” experience, I have found it more enjoyable to spread out so you have the economy to afford the large fleet actions that SE plays well.

douglas March 7th, 2006 02:51 PM

Re: Combat in SEV
 
Quote:

Blueentity said:
When first struggling to learn SEIV, there was a satisfaction in having my lone frigate equipped only with a couple of DUC’s and a combat sensor rip apart 3 large Eee crusier fleets using tactical combat (Fire, move out of range of the AI, end turn, repeat).

Back when I still played single player, I had tons of fun as a psychic race fighting the Cue Cappa. 5 ships (me) vs 30 (Cue Cappa) ending with me having 35 undamaged ships http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/cool.gif. And then there was the time I fought off an invasion using only ships that I had Crew Insurrected from the invading empire http://forum.shrapnelgames.com/image...ies/tongue.gif. Nowadays, though, I generally overwhelm my enemies on PBW with both superior tech and superior numbers.

Mephisto March 7th, 2006 05:04 PM

Re: Combat in SEV
 
Turin, am I the Evil Overlord or what? http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

Atrocities March 7th, 2006 07:38 PM

Re: Combat in SEV
 
Quote:

TurinTurambar said:
WTF!!? LOL

Do you have a detector?

/me imagines Mephisto in a control room at Shrapnel... the claxon sounds and he spins his rotating wheeled deskchair over toward the control panel... he finds the flashing red lamp that leads him to the offending thread...

LMAO
TT

In a word - YES.
One should know that no one should mess with the might Mephisto!

Yimboli March 27th, 2006 03:30 PM

Re: Combat in SEV
 
reminds me of dungeon keeper! =O

BBegemott March 28th, 2006 05:58 AM

Re: Combat in SEV
 
Hei
Speaking about the combat... is it really 3D? I do recall watching an intro-film with upcoming SE5 features, and combat as one of them. What dissapointed me- I saw the ships moving in circles so they could use their weapons that are built in on both sides of the ship. Hey, I saw that before - in Pirates Of the Carribbean (sp sry). SE5 ships move the same like ships in POFC! Ouch. Why don't spaceships use 3rd dimmenssion? I think rotating along its own axis is much more cost efficient rather than making a big circle.
For this reason a new type of engines could be introduced- that provide rotating speed.
If 3rd dimmension in SE5 will be like it is in Starfury- sry, that's not 3D.


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