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Re: Some questions [Modding related]
DominionsFAN... your idea may still work, but most likely you'll have to mod a theme which has nation spells already and then change those.
Ideally I would like to see blank spell slots and blank item slots where new stuff can be placed into the game. And even one step further a blank nation slot thus preventing the sacrifice of an existing one. |
Re: Some questions [Modding related]
NTJedi - I dont know too much about Doms 2. modding. You say, that you can do the following? -> example:
There is a nation specific summon spell in Dominions 3. That spell summons unit X. I can change that existing spell so the spell will summon unit Y? If yes, then Im very happy. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Some questions [Modding related]
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Re: Some questions [Modding related]
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