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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Some questions [Modding related] (http://forum.shrapnelgames.com/showthread.php?t=28280)

NTJedi April 18th, 2006 03:55 PM

Re: Some questions [Modding related]
 
DominionsFAN... your idea may still work, but most likely you'll have to mod a theme which has nation spells already and then change those.

Ideally I would like to see blank spell slots and blank item slots where new stuff can be placed into the game. And even one step further a blank nation slot thus preventing the sacrifice of an existing one.

DominionsFan April 18th, 2006 05:39 PM

Re: Some questions [Modding related]
 
NTJedi - I dont know too much about Doms 2. modding. You say, that you can do the following? -> example:
There is a nation specific summon spell in Dominions 3. That spell summons unit X. I can change that existing spell so the spell will summon unit Y? If yes, then Im very happy. http://forum.shrapnelgames.com/images/smilies/happy.gif

NTJedi April 18th, 2006 06:14 PM

Re: Some questions [Modding related]
 
Quote:

DominionsFAN said:
NTJedi - I dont know too much about Doms 2. modding. You say, that you can do the following? -> example:
There is a nation specific summon spell in Dominions 3. That spell summons unit X. I can change that existing spell so the spell will summon unit Y? If yes, then Im very happy. http://forum.shrapnelgames.com/images/smilies/happy.gif

Yes that should definitely be possible with Dominions_3.

DominionsFan April 18th, 2006 06:56 PM

Re: Some questions [Modding related]
 
wow fantastic! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif


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