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Re: What\'s wrong with this battle?
Well, he's going to forge some nice weapons (Magebane + Summit is awesome): that's more defence with some mean fighting power.
I have heard that area attacks completely bypass defence, so you might wish to make sure there aren't any such item in the game before going too high on defence. I think a couple artifacts have this effect, but I could be wrong (I have seen more of them in CB 5.2 or so). I haven't had the opportunity of checking that, though, but I know my 52 defence would have very much disliked that sort of trick. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: What\'s wrong with this battle?
demon whip is a cheap AoE weapon, some artifacts such as ember and sword of many colours are more potent (you could always get a nataraja with 4 demon whips, quckness, luck and astral weapon since the fire should also help vrs the devils)
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Re: What\'s wrong with this battle?
Whips don't add strength and they descrease defense, I believe... you usually want to do more damage than 40 a turn against 2 ID. |
Re: What\'s wrong with this battle?
you could get a bunch of banelords or something with 2 whips and boots of quickness or something (or a bunch of guys with gatecleavers, boots of flying, burning pearls and rings of the warrior
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Re: What\'s wrong with this battle?
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My comment was I recall reading that life draining weapons have been made less effective. |
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Re: What\'s wrong with this battle?
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Neither of them are really as good as Tartarians, though, at 10D+20N each; the differences in HP, encumbrance, size (for trample), and magic skills are pretty major. Immortals such as Wraith Lords and Vampire Lords, and non-standard choices like Vastnessess can all be more effective in many situations, too. |
Re: What\'s wrong with this battle?
a bunch of un-equiped vampire lords ar e amazing at harrasing the enemy as he trie to reinforce his main invasion (aslong as you stay in friendly dominions)
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