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Re: DOM III Speculation
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Re: DOM III Speculation
Wrathful Skies and Wind Ride have been altered, and this could lead to somewhat drastic changes. Could.
There is partial lifedrain now. Hmmm. *shifty shifty* There seem to be some sort of mictlanish independents too (toad and jaguar tribes). Caelum has gone through a bit of zoroaster-fying with Yazata and such. Maybe there are even more minor blesses, or then the starting fear effect for death got just changed. Labs are more costly. Maybe less mages around. |
Re: DOM III Speculation
Just some speculative blabbering:
If the economy is relatively similar and not inflated vs Dom2, the more-expensive labs and temples will emphasize the importance of defending provinces. Which is a good thing. Perhaps people will begin building castles before even thinking about labs and temples? How good will castles be? Will we see a ridiculous number of watchtowers, or will the more expensive castles be worth it now that there are expensive assets behind them? |
Re: DOM III Speculation
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Re: DOM III Speculation
The higher prices might also have made room for abit more variance. Letting certain nations have an advantage in price for certain structures like in Dom2
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Re: DOM III Speculation
I think there will be more money, supplies and resources floating around compared to Dominions II.
EDIT: Vampires are no longer ethereal. I think they were quite popular summons in Dominions II. Hmmm'e. |
Re: DOM III Speculation
I don't recall vampires being that impressive in DOM-II. Wonder why they got nerfed...
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What makes Black Forest better than base Ulm? Or, lets put it this way, what makes base Ulm even worse than Black Forest? |
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