.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Any changes in crossbreeding? (http://forum.shrapnelgames.com/showthread.php?t=28842)

Endoperez May 19th, 2006 04:44 PM

Re: Any changes in crossbreeding?
 
Quote:

Saber Cherry said:
Foul Spawn should get an extra tentacle for each luck scale.

*Insert joke about people who consider multi-tentacled monsters "lucky".* http://forum.shrapnelgames.com/images/smilies/wink.gif


I'd like to see few of them being commanders, myself. A small chance for any given crossbred creature being commander could give some interesting options. If Cave Drakes with Flying Carpets can be the bast of a thug-team...

Sandman May 20th, 2006 05:39 AM

Re: Any changes in crossbreeding?
 
Random thought:

An earth/blood variant of crossbreeding (crossforging?) would be nifty. Instead of naturish powers like poison or regeneration, you get a load of creatures with weapons instead of hands and armour grafts. Rarer powers could include a siege bonus, flame attacks, pillaging and various projectiles.

DominionsFan May 20th, 2006 06:23 AM

Re: Any changes in crossbreeding?
 
Quote:

Nerfix said:
Fliers, sneakers and maybe bit more amphibs would be nice too.

Maybe a couple more robust creatures too?


Yeah, I always wanted to see some huge horrific creature from crossbreeding. Give it a 5% chance to appear maybe? Also there should be 1 better unit then ettin as a "normal" crossbreeding unit, maybe with a 10-15% chance to appear with the highest luck scale?

Nerfix May 20th, 2006 06:41 AM

Re: Any changes in crossbreeding?
 
Quote:

Sandman said:
Random thought:

An earth/blood variant of crossbreeding (crossforging?) would be nifty. Instead of naturish powers like poison or regeneration, you get a load of creatures with weapons instead of hands and armour grafts. Rarer powers could include a siege bonus, flame attacks, pillaging and various projectiles.

That would be awesome in a sick way. http://forum.shrapnelgames.com/images/smilies/shock.gif

Endoperez May 20th, 2006 06:41 AM

Re: Any changes in crossbreeding?
 
Quote:

DominionsFAN said:
Quote:

Nerfix said:
Fliers, sneakers and maybe bit more amphibs would be nice too.

Maybe a couple more robust creatures too?


Yeah, I always wanted to see some huge horrific creature from crossbreeding. Give it a 5% chance to appear maybe? Also there should be 1 better unit then ettin as a "normal" crossbreeding unit, maybe with a 10-15% chance to appear with the highest luck scale?

Why not just add more powerful but rare creatures, and make all the rare creatures a little more common? It'd be boring to get one unit, even a good one, too often.

I'd like to see more Blood/Earth spells, and Sandman's idea sounds interesting. It could probably be made as a mod that replaces all Crossbred monsters with half-machines, even in DomII, but a new spell would be nice.

Tharivol_Street_Prince May 21st, 2006 10:34 AM

Re: Any changes in crossbreeding?
 
Quote:

Endoperez said:
Quote:

Saber Cherry said:
Foul Spawn should get an extra tentacle for each luck scale.

*Insert joke about people who consider multi-tentacled monsters "lucky".* http://forum.shrapnelgames.com/images/smilies/wink.gif


I'd like to see few of them being commanders, myself. A small chance for any given crossbred creature being commander could give some interesting options. If Cave Drakes with Flying Carpets can be the bast of a thug-team...

A fine Japanese tradition, the octopus is a symbol of virility and fertility...

I'd love to see something like the Abominations from Warcraft III, maybe even a creature infected with poisonous spores that explodes when you kill it. Or you could make the majority of the crossbreeds have poisoned blood that inflicts a weak poison on their killers/people around them when they get injured/die. http://forum.shrapnelgames.com/images/smilies/happy.gif

DominionsFan October 9th, 2006 05:35 PM

Re: Any changes in crossbreeding?
 
Now that Kris is visiting the forum, I had to revive this thread. http://forum.shrapnelgames.com/image...es/biggrin.gif
I really think that this spell shoulg get some upgrade in a patch. [We should be able to create more types of monsters with Cross Breeding, also some rare and powerful monstrocities should be added.] http://forum.shrapnelgames.com/images/smilies/smile.gif

Valandil October 9th, 2006 05:39 PM

Re: Any changes in crossbreeding?
 
Clearly your bone flutes are defective!

DominionsFan October 9th, 2006 05:47 PM

Re: Any changes in crossbreeding?
 
Quote:

Valandil said:
Clearly your bone flutes are defective!

Nah my bone flute is in 100% condition. http://forum.shrapnelgames.com/image...es/biggrin.gif

Valandil October 9th, 2006 05:59 PM

Re: Any changes in crossbreeding?
 
I conjure you, by that which you profess,
Howe'er you come to know it, answer me:
Though you untie the winds and let them fight
Against the churches; though the yesty waves
Confound and swallow navigation up;
Though bladed corn be lodged and trees blown down;
Though castles topple on their warders' heads;
Though palaces and pyramids do slope
Their heads to their foundations; though the treasure
Of nature's germens tumble all together,
Even till destruction sicken; answer me
To what I ask you.

I invoke the lords Illwinter!


All times are GMT -4. The time now is 07:25 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.