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Re: Minesweeper Question
Yep.
And as of 1.91, the mines will also stop detonating once there are no more engines to destroy, even if there are surviving ships and mines still. |
Re: Minesweeper Question
Every damage type that causes actual component damage will work. Things like Shields Only, Disrupt Reload Time, and the allegience subverter type will not work, as they have no bearing outside of combat.
(AS could in theory, but it does not work as a mine warhead as far as I know.) |
Re: Minesweeper Question
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Re: Minesweeper Question
Yep...It's a mine-mine!
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Re: Minesweeper Question
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Normal (the default type), Only Engines, Only Weapons, Only Shield Generators, Only Boarding Parties, Only Security Stations, Only Planet Destroyers, Only Master COmputers. Something did still pop into my head about mine damage though..when a ship hits a mine, the damage bypasses the shields and goes straight to the armor. Would that still apply to these specialty mines, or would they only damage the components that they were designed to seek (in general, I know that Suicide Junkie already answered about the Only Engines type, but I've seen it listed somewhere that not all abilities skip armor)? Also, is it possible to use Skips Armor/Skips Shields and Armor as a damage type? I apologize for the sudden glut of queries, but some ideas have started popping in my head and I wanted some feedback from people who have a lot more experience modding than I. http://forum.shrapnelgames.com/image...es/redface.gif http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Minesweeper Question
The shields aren't even checked when mines are involved. Skips Shields will simply work as normal, as will skips Phased Shields. Skip Armor and Skip Armor/Shields will both skip the armor and do internal damage.
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Re: Minesweeper Question
This thread really really wants to be wikied.
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Re: Minesweeper Question
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Re: Minesweeper Question
A large mine can have 4 big explosives on it. 1200 shield skipping damage with 100% chance of hitting if not swept. That is pretty hurting no matter what. They are even likely to be cheaper than fancy engine damagers whose damage could be fixed that turn by repair ships in a fleet.
Yes, It was a BB I meant with 20 sweepers, not a BC. Good catch Alneyan. Max it could go would be 17 unmodded, though I have never had one go that fast. If 100 mines were in each hex, 1700 mines could be swept in one turn. But I expect 105 mines in one hex would be it's downfall if there were two players teaming against it. |
Re: Minesweeper Question
...Hmm...A mine that takes out minesweepers...
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